
Oakblood Hearthsong
the mead hall of the solstice ring
A low, round hall built into the slope of an overgrown knoll, Oakblood Hearthsong smells of smoked honey, roasted roots and green resin. During the solstice the place hums like a beehive: drums and…
Wreath & Hearth
the solstice mead-hall of the circle-roads
Built from hauled timbers and woven boughs, the hall sits in a small clearing ringed by standing oaks. Inside, a low, roaring central hearth sends sparks up through a woven smoke-lattice; garlands…
The Wandering Knot
the inn in a walking tree
You step up into a doorway hewn from living grain and are greeted by the soft, hollow thrum of moving wood. Light filters through carved skylights, dappling the floor with leaf-shaped shadows; the…
The Burlbound Lantern
the inn beneath wandering boughs
You push through a curtain of moss and step into a warm, dim round chamber whose walls breathe faintly. The inn occupies the hollow of a colossal, slow-moving tree: planks are set into living wood…
Threefold Knock
the lodge on the frozen lake where the drowned knock beneath the ice
Built on stout piles above the glassy, dead surface of a highland lake, the lodge smells of wet wool, resin smoke, and a faint, briny copper tang that riders say is the lake's breath. Inside, low…
The Last Knot Lodge
the lodge where the lake remembers
Built on pilings over the rim of a frozen lake, the lodge smells of wet wool, smoked fish, and a sour, coppery tang that no one seems to fully wash away. Pale light from whale-oil lamps throws long…
Canticle Perch
the treetop pavilion that trades supper for songs
Canticle Perch sits in a wide, living bowl of joined oaks high above the forest floor; rope bridges and woven railings lead from platform to platform until you step onto a polished ring of planked…
Three-String Canticle
the treetop pavilion that opens only to a new song
You climb a spiral of braided roots and arrive at a wide pavilion cradled in the crook of three ancient oaks. Sunlight filters through a roof of living leaves; lacquered rails and polished wood glow…
Hearth of Ironpaw
the refuge at the shoulder of the pass
Snow-weathered timbers cling to the slope like a tired traveler. Inside, the great hearth dominates the room: a squat stone maw that throws a golden wall of heat and the crackle of resinwood scents…
Hearth of the Howl
the refuge at the pass's final bend
Snow crunches underfoot and a bell tinkles the moment you step inside. The inn is built low into the mountain’s flank; the great hearth takes up one wall, its hearthstone blackened from constant…
Three-Sip Still
the hermit's hole beneath the red rim
The Still sits clinging to the lip of a sun-cracked canyon, a low stone lean-to half-buried by windblown sand and draped in patched canvas. Inside the air is thick with the sour tang of corn mash…
Gnarled Flask
the hermit's still tucked in Red Gulch
You push past a curtained gap in a canyon wall and the canyon's dry heat is replaced by a small, spice-sour smoke that clings to the rafters. Light from a few battered lanterns pools over mismatched…
The Hewn Knot
the lumberjacks' longhouse beneath the old wood
You push through a carved doorway into a single vast hall of timber: smoke-dark beams, benches sunk from use, and a central hearth that throws orange faces and long shadows up the rafters. The air…
Three-Log Reckoning
the longhouse where axes sing
You duck beneath a low lintel into a high, smoke-streaked hall where the rafters smell of pine resin and hot iron. Massive benches and plank tables run the length of the room; boot prints, sawdust…
Crooked Tadpole Buoy
the raft bar above the drowned shrine
The buoy rocks with a slow, patient menace. Reeds and fetid steam seep up between rotting planks; the air is thick with the sour tang of swamp rot and the metallic bite of old offerings. Lanterns in…
The Three-Toed Bell
the raft bar over the drowned sanctum
A low, lurching raft lashed to mangrove roots drifts in muck-black water above the moss-choked roof of a sunken temple. Lanterns in jars cast jaundiced circles over a dozen mismatched barrels and…
By setting and mood
Every kind of tavern
Each setting and each mood has its own page, with a short guide to running that kind of tavern at the table.