Barrowmere Tomb
Dungeon · Square grid, 5 ft per square
The burial vault of a dwarven clan, broken open by a river that changed course and then looted by goblins who are now trapped inside with what woke up.
Map key
1.Riverbreach
Where the river burst in: a mud slope down into the tomb. The goblins’ rope ladder is still here.
2.Hall of Ancestors
Twelve stone dwarf statues in niches. One has been knocked over, and the gap is where the goblins got in.
3.Goblin Barricade
Coffin lids stacked into a wall across the corridor, half cover. Six goblins hold it, facing inwards.
4.Ossuary Loop
A ring corridor lined with bones that connects rooms 2 and 5 — the party’s way around the barricade.
5.Founder’s Crypt
The clan founder’s sarcophagus, lid shattered from the inside. A wight in dwarven mail sits on the throne beside it.
6.Flooded Treasury
Chest-deep water over the clan’s grave goods. Anything taken from here wakes the statues in room 2.
Hazards
- Pressure plates in the Ossuary Loop: DC 13 Wisdom (Perception) to spot; a creature that steps on one triggers a bone-dart volley (+5 to hit, 2d4 piercing).
- Chest-deep water in the treasury: difficult terrain, and Small creatures must swim.
- The founder’s curse: a creature that takes treasure must succeed on a DC 13 Wisdom saving throw or be unable to willingly leave the tomb until the treasure is returned.
History
The Barrowmere clan buried its founders here for three hundred years. When the river moved, nobody was left to move the dead.



