The Cinder Vault
Dungeon · Square grid, 5 ft per square
A dwarven forge-vault half-flooded when the river broke through its east wall, now held by a cult of fire-worshippers trying to relight the great furnace.
Map key
1.Ash Stair
The only way in: a switchback stair cut into the cliff, slick with soot. Cultist lookouts watch from murder-holes above.
2.Hall of Bellows
Six giant bellows, two still working. A cultist on the far side can pump them to blast embers across the hall.
3.Flooded Smelter
Waist-deep black water over cooling slag. Difficult terrain; something large moves under the surface.
4.Anvil Chapel
The dwarves’ shrine to their forge-god, defaced with cult sigils. The altar hides a key to the vault.
5.The Great Furnace
A furnace the size of a house. The cult leader is trying to relight it with a bound fire elemental.
6.Sealed Vault
Behind a rune-locked door: the clan’s last commission, an unfinished blade that is still warm.
Hazards
- Ember blast from the bellows: DC 13 Dexterity save or take 2d6 fire damage.
- Slag pits in the smelter: a creature that falls in takes 3d6 fire damage at the start of each of its turns until it climbs out.
- Rising water: each hour, the flooded area spreads one room further west.
History
Clan Barrowmere sealed the vault after a forge accident killed their master smith. The cult believes the unfinished blade can bind a fire god, and they are half right.




