Free · No sign-up · Dungeons, battlemaps & realms

Free D&D Map Generator — Dungeons, battlemaps & regions

Name a place. Get a top-down map with a grid you can play on, key locations, hazards and history.

Map art

Grid overlay

Locations

Hazards

Map name (optional — leave it blank and we name it)

Describe it

Try

Grid

Scale

Map art, grid and lore in about a minute.

What is the free D&D map generator?

LoreKeeper’s Map Generator is a free D&D map maker. Name a place or describe it in a sentence, choose a dungeon, battlemap, region or city map, pick a square grid, hex grid or no grid, and in about a minute you get top-down map art with a toggleable grid at 5, 10 or 1 foot per square, a key of named locations, hazards and the history of the place. No account is needed, and the image downloads for Roll20, Foundry VTT, Owlbear Rodeo or print.

Example maps

What comes with the art: a key of named locations, hazards you can run and the history of the place. A dungeon and a regional map made with this generator.

The Cinder Vault

Dungeon · Square grid, 5 ft per square

A dwarven forge-vault half-flooded when the river broke through its east wall, now held by a cult of fire-worshippers trying to relight the great furnace.

Map key

  1. 1.Ash Stair

    The only way in: a switchback stair cut into the cliff, slick with soot. Cultist lookouts watch from murder-holes above.

  2. 2.Hall of Bellows

    Six giant bellows, two still working. A cultist on the far side can pump them to blast embers across the hall.

  3. 3.Flooded Smelter

    Waist-deep black water over cooling slag. Difficult terrain; something large moves under the surface.

  4. 4.Anvil Chapel

    The dwarves’ shrine to their forge-god, defaced with cult sigils. The altar hides a key to the vault.

  5. 5.The Great Furnace

    A furnace the size of a house. The cult leader is trying to relight it with a bound fire elemental.

  6. 6.Sealed Vault

    Behind a rune-locked door: the clan’s last commission, an unfinished blade that is still warm.

Hazards

  • Ember blast from the bellows: DC 13 Dexterity save or take 2d6 fire damage.
  • Slag pits in the smelter: a creature that falls in takes 3d6 fire damage at the start of each of its turns until it climbs out.
  • Rising water: each hour, the flooded area spreads one room further west.

History

Clan Barrowmere sealed the vault after a forge accident killed their master smith. The cult believes the unfinished blade can bind a fire god, and they are half right.

The Realm of Aethelred and Beyond

Region · No grid (hex grid available for travel)

Example regional fantasy map made with the LoreKeeper map generator: a parchment-style realm with labelled mountains, forests, marshes, a walled fortress, rivers, ships and a compass rose
The Realm of Aethelred and Beyond: a regional map made with the free map generator.

A coastal realm between the Sea of Whispers and the Endless Steppe, held together by a mountain fortress and pulled apart by the free cities in the south-east.

Map key

  1. 1.The Hand of Gideon

    A walled fortress around five standing stones in the Iron Peaks. Whoever holds it holds the mountain passes.

  2. 2.The Whispering Weald

    An old forest whose trees are said to repeat what is said beneath them.

  3. 3.The Sunken Marshes

    Fenland on the north coast, where an older city lies under the water.

  4. 4.The Free Cities Confederation

    Merchant cities on the south-east coast that pay no taxes to the fortress and want to keep it that way.

  5. 5.Mushroom Jungle

    A giant fungal forest in the south, home to things that are not quite plants.

Hazards

  • Mountain passes close with the first snow; crossing after that takes a DC 15 Wisdom (Survival) check per day.
  • The Sunken Marshes count as difficult terrain for overland travel.

History

Aethelred was one kingdom until the Free Cities stopped paying for the fortress that protected them. The fortress has not forgiven them.

How to make a D&D map in four steps

  1. Choose the kind of map. Pick Dungeon, Battlemap, Region or City. Dungeons and battlemaps are drawn for tactical play; regions and cities for travel and exploration.
  2. Name or describe the place. Give it a name, a sentence, or both, e.g. “The Cinder Vault — a flooded dwarven forge overrun by fire cultists”.
  3. Set the grid. Choose a square grid, hex grid or no grid, at 5 feet per square (standard), 10 feet for large areas or 1 foot for detailed scenes.
  4. Forge and play. In about a minute you get the map art, a key of locations, hazards and history. Download it for your VTT or print, or save it to your world.

More than a picture

A map is the fastest way to make a place feel real to players, and the hardest thing for most DMs to make by hand. Describe the place the way you would to your table — “a flooded dwarven forge overrun by fire cultists” — and the generator draws it and writes the key for you.

Every map comes with more than the picture: the main locations on it are named and described, hazards are listed so you can run the room, and a short history explains why the place exists. That turns a battlemap into an encounter and a dungeon into an adventure.

Signed in with a free LoreKeeper account, the map becomes part of your world: pin characters and monsters to it, drag them around on your phone, and every key location becomes a place in your world’s lore.

Fill it with monsters

The free monster generator makes the creatures that live there, with 5e stat blocks at the CR your party needs.

Open the monster generator

Frequently Asked Questions

Is the D&D map generator free?

Yes. You can generate maps without an account, with a small free allowance each day. A free LoreKeeper account lets you keep going and save maps to your world.

What types of maps can I generate?

Dungeons, battlemaps, regional or world maps, and city or town maps. Each comes with map art, named key locations, hazards and a short history of the place.

Do the maps have a grid?

Yes. Choose a square grid, a hex grid or no grid, at 5 feet per square (the 5e standard), 10 feet for large spaces or 1 foot for detailed scenes. The grid can be toggled on the result.

Can I use the maps in Roll20, Foundry VTT or Owlbear Rodeo?

Yes. Download the map image and import it as a scene or page background in Roll20, Foundry VTT, Owlbear Rodeo, Fantasy Grounds or any VTT, then align the VTT grid to the map. You can also print it.

What scale should a D&D battlemap be?

The 5e standard is 5 feet per square, which matches movement and spell areas in the rules. Use 10 feet per square for very large spaces such as caverns or battlefields, and a hex grid for overland travel.

How do I make a dungeon map for D&D?

Decide what the dungeon was built for, give it one entrance and at least one loop, and key five to eight rooms with a purpose, a hazard or a creature each. The generator does this from one sentence: it draws the layout and writes the key.

Can I put tokens on the map?

Yes. On the free preview you can place character and monster tokens, and with a free account you can pin characters, creatures and places to your world map and move them around.

Can I use the maps in my published adventure?

Maps you generate are yours to use at your table and in your own homebrew. Check the LoreKeeper terms before selling anything commercially.

Made in LoreKeeper

Then bring it to life

Everything you generate can star in a cutscene. These were all made in LoreKeeper, from a line of text and a picture.

Start free

Bollo raises the glaive

The Conjuror's Party

The Swamp Soothsayer

The Towering Shadow

Shieldmaiden of the Pass

The Chirpy Ferryman

The Wolfwalker's Crossing

Riders of the Dust

The Dustborn Giant

Get weekly GM tips and generator updates

Join the LoreKeeper newsletter. No spam, unsubscribe anytime.