The Last Knot Lodge

Wilderness

Haunted

Poor prices

The Last Knot Lodge

the lodge where the lake remembers

Built on pilings over the rim of a frozen lake, the lodge smells of wet wool, smoked fish, and a sour, coppery tang that no one seems to fully wash away. Pale light from whale-oil lamps throws long shadows on the ice; the floorboards creak as if someone walked beneath them. Conversation is low and hushed; patrons instinctively turn their faces to the windows where, under the skin of the ice, smudged shapes drift and something taps now and then like knuckles on a belly of glass. A battered stove hisses in the center of the room, hanging fish sway from the rafters, and a patchwork of furs covers every bench and stool, but even wrapped in fur a chill will crawl up your spine here.

Over the door

A weathered wooden panel carved with a single knotted rope loop; frost clings to its edges and one of the carved knots is filled with a dark stain that looks like water frozen in place. No words, only the carved knot and a small iron rivet hammered through the top.

The keeper

Marta Grunn

Human

Manner

Practical to the point of bluntness, Marta runs the lodge with efficient, no-nonsense authority—she will set a bowl of stew down without ceremony and expect you to eat. She tolerates gossip but shuts down reckless talk about the lake with a stare that makes grown men fold their hands and go quiet.

Quirk

She keeps a small tin cup of lake water behind the bar and sips from it when she thinks nobody's watching, then wipes the rim on her sleeve.

Stats

Use the Commoner stat block; carries a dagger hidden in her apron and a small iron spell-component pouch she claims is for fishhooks.
House special

Bellkeeper's Hot

4 cp

A steaming cup of spruce cider spiked with a measure of smoked spirit and a pinch of crushed winter herb; it warms the stomach but leaves a faint metallic aftertaste, and the drinker sometimes hears a distant bell toll in the minutes after drinking.

Prices

Poor (5e lifestyle: about 2 sp a day)

The menu
Food
Smoked whitefish and barley porridge
6 cp
Salted reindeer stew with root mash
6 cp
Flatbread with pickled lakeweed
6 cp
Hot bone broth with hard cheese
6 cp
Drink
Thick ale
4 cp
Spiced spruce cider
4 cp
Black tea (strong)
4 cp
Rooms
Cot in the common room (shared)
1 sp
Bunk in the loft (three-berth, shared)
1 sp
Staff

Hollin Mear · barmaid

Half-blind from windburn, Hollin pours ale with quick hands and listens faster than she speaks; she knows which patrons come for coin and which come for secrets.

Torrek Sors · cook

A taciturn ex-fisher turned cook who seasons everything with smoked lake-weed and tells tall catch stories in gruff mutters between ladles.

Regulars

Morrin Pike

A gaunt, moon-faced fisherman who claims his brother's knuckles tap from the ice and will trade any favor for a chance to pull the brother up.

Old Sael

A retired bell-ringer from a long-sunken chapel who hums fragments of a dirge and will pay handsomely for anything that proves the chapel's bell still tolls.

Jun the Tracker

A silent hunter who comes to listen for the knocks and maps strange cracks in the ice; she will hire guides to follow a sound she cannot place.

Rumours
  1. 1

    Morrin Pike says the drowned are tapping in Morse to spell a name—'Kest'—and that pulling the body with that name up will stop the knocks.

  2. 2

    Old Sael claims a submerged chapel called Glassfinger Spire rings itself when moon-ice shifts; he wants brave hands to dive and retrieve the chapel's lost brass cross.

  3. 3

    Jun the Tracker heard a bell beneath the ice last winter that tolls exactly at midnight; she thinks a broken anchor lodged in a ship's hull keeps it ringing and will pay handsomely to salvage the anchor.

Look out for
A board nailed to a post by the hearth records knocks: patrons mark the time of each tap they hear under the ice—use the board as a clue chart (a successful Perception or Investigation checks reads patterns).A low hatch in the floor off the bar leads to a cramped winch room and a pulley used for hauling small loads from the lake—useful for quick recovery attempts or as a tight combat space.

Made with the free LoreKeeper Tavern Generator · Free to use at your table · Licence

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