The Hollow Regent
Medium undead, lawful evil
Armor Class 18 (plate)
Hit Points 187 (22d8 + 88)
Speed 30 ft.
STR
20 (+5)
DEX
12 (+1)
CON
18 (+4)
INT
14 (+2)
WIS
16 (+3)
CHA
20 (+5)
Saving Throws Str +9, Con +8, Wis +7, Cha +9
Skills Athletics +9, Intimidation +9, Perception +7
Damage Resistances necrotic
Damage Immunities poison
Condition Immunities exhaustion, frightened, poisoned
Senses darkvision 120 ft., passive Perception 17
Languages Common and the tongue of its fallen kingdom
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Legendary Resistance (3/Day). If the Regent fails a saving throw, it can choose to succeed instead.
Crown of Ash. Undead allies within 30 feet of the Regent can’t be frightened and have advantage on saving throws against effects that turn undead.
Actions
Multiattack. The Regent makes three Greatsword attacks. It can replace one attack with a use of Royal Decree, if available.
Greatsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 9 (2d8) necrotic damage.
Royal Decree (Recharge 5–6). Each creature of the Regent’s choice within 60 feet that can hear it must succeed on a DC 17 Wisdom saving throw or be frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Legendary Actions
The Regent can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The Regent regains spent legendary actions at the start of its turn.
Strike. The Regent makes one Greatsword attack.
Rally the Hollow. Each undead ally within 30 feet of the Regent can use its reaction to make one weapon attack.
Ashen Step (Costs 2 Actions). The Regent teleports up to 30 feet to an unoccupied space it can see. Each creature within 5 feet of the space it left must succeed on a DC 16 Constitution saving throw or take 11 (2d10) necrotic damage.
The Regent ruled for the rightful heir until the heir died, and then kept ruling. Its court is a city of ash where every citizen still bows, and its crown is the only thing in the kingdom that is still warm.



