Three-Log Reckoning

Wilderness

Rowdy

Modest prices

Three-Log Reckoning

the longhouse where axes sing

You duck beneath a low lintel into a high, smoke-streaked hall where the rafters smell of pine resin and hot iron. Massive benches and plank tables run the length of the room; boot prints, sawdust and bark cling to everything. A stone hearth dominates the center, flames licking a cast-iron spit and sending restless shadows over carved hunting trophies and hung chains of drying venison. Conversation is loud and brash: chopping jokes, wagers on the next log split, and bawdy shanties between gulps of froth. New faces are sized up by callused hands and close-set eyes, but a good drink and a strong laugh can buy a seat beside anyone.

Over the door

A carved plank showing three interlocked logs and a falling axe; the paint is flaked, the axe head is embossed in dull bronze and the edge is streaked with sap

The keeper

Bram Ironbind

Human

Manner

Bram runs the longhouse like a foreman runs a fell: blunt, practical and fond of a storyteller's interruption. He welcomes rough company but enforces one rule without mercy — pay your tab or you chip wood for the house until you do.

Quirk

Bram knocks three times on the bar with his axe haft each night before serving the last round.

Stats

Use the Commoner stat block; carries a heavy handaxe (1d6 slashing) hidden under the register, AC 10
House special

Fellfire Sling

5 sp

A hot mix of birch cider, a measure of spiced spirit and a toasted spruce skewer; it warms the chest and makes dull blades feel keen for an hour (gives advantage on one Strength (Athletics) check to split or lift heavy wood, then loses effect).

Prices

Modest (5e lifestyle: about 1 gp a day)

The menu
Food
Ribbed Boar Stew (hearty bowl)
3 sp
Smoked Venison Pie
3 sp
Thick Hearthbread with Spruce Butter
3 sp
Salted Herring and Root Mash
3 sp
Drink
House Ale (mug)
4 cp
Birch Sap Cider (glass)
4 cp
Smoky Juniper Toddy (small)
4 cp
Juniper Tea (non-alcoholic)
4 cp
Rooms
Common room floor (sleep on planks)
5 cp
Shared cot in the loft (bunk space)
5 sp
Private corner room (one small chamber)
5 sp
Staff

Hett the Tall · barmaid

A lanky ex-feller who pours twice as fast as anyone can drink and never misses a fight's score.

Mira Quickspice · cook

A former traveling baker who seasons stews with spruce tips and will chase a thief with a ladle if she smells stolen meat.

Regulars

Gurn Stonehand

A scarred foreman who brags of splitting a hundred logs in a single dawn and quietly seeks men to track the Glintstone Vein.

Edda of Farwind

A wiry hunter who speaks for the wolves and is oddly protective of Bram; she leads the Farwind Pack on the outskirts.

Old Jory

A toothless fiddler who claims he once saw the Cracked Hearttree bleed sap like molten copper.

Rumours
  1. 1

    The Cracked Hearttree near Grendl's Hollow is said to bleed a resin that heals wounds — Old Jory swears it cured his wife's fever.

  2. 2

    Gurn Stonehand is putting together a crew to prospect the Glintstone Vein, a sparkling seam beneath the south ridge that some say hums at night.

  3. 3

    Edda of Farwind claims a new hunting party, the Farwind Pack, is raising strange hounds that disappear into the mist and return with eyes like lanterns.

Look out for
Central hearth and communal spit: meals are shared and new groups are likely to be seated together.A rough axe-throwing peg and scoreboard: winning a round earns the victor a free ale and the right to name the night's shanty.

Made with the free LoreKeeper Tavern Generator · Free to use at your table · Licence

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