Threefold Knock

Wilderness

Haunted

Poor prices

Threefold Knock

the lodge on the frozen lake where the drowned knock beneath the ice

Built on stout piles above the glassy, dead surface of a highland lake, the lodge smells of wet wool, resin smoke, and a faint, briny copper tang that riders say is the lake's breath. Inside, low lanterns gutter through tallow smoke; the common room is a tight, timbered space with benches bolted to the floor and furs draped against the shuttered windows. Every so often — when the wind dies and someone speaks too soft — a distant triple rap answers from beneath the ice, felt more than heard as a low vibration under the floorboards. Conversation hushes, mugs are set down, and the room turns a degree colder.

Over the door

A warped driftwood plank hangs above the door, nailed with three iron rings; frost has rimed the wood and the rings, and a single, shallow gouge looks like a knuckleprint — no words, only the rings.

The keeper

Marrek Henn

Human

Manner

Marrek runs the place with a quiet, watchful reserve; he answers questions with short, precise sentences and never laughs at the knocks. He is hospitable enough to travelers but protects the lodge with a mournful, iron patience—he won't tolerate mockery of the dead or reckless scraping of the ice.

Quirk

When the knocks come, Marrek pauses whatever he is doing and traces a knot in the wood of the bar with his thumb, counting silently to three.

Stats

Use the Experienced Sailor stat block (treat as Veteran); AC 12 (stout wool and leather), carries a harpoon-staff behind the bar and a whistle that summons spectral taps once per long rest.
House special

Drowned Three

4 cp

Three small sips of lodge ale served frozen to the rim; drinkers say the last swallow makes the knocks sound nearer and lingers with a chill down the spine.

Prices

Poor (5e lifestyle: about 2 sp a day)

The menu
Food
Salted fish stew with sea-kelp
6 cp
Smoked trout on coarse bread
6 cp
Seaweed cakes and onion mash
6 cp
Thin marrow broth and hard cheese
6 cp
Drink
Lodge ale (house)
4 cp
Cloudberry cider
4 cp
Herbal spruce tea
2 cp
Clearn water (heated)
1 cp
Rooms
Shared cot (bunks in loft)
1 sp
Corner cot (less draught, shared)
1 sp
Storage cot (near piled gear)
1 sp
Staff

Hobel Tress · cook

A squat, scarred man who stews salted fish and seaweed cakes in a pot that never seems to empty.

Sila Brend · barmaid

Fleet-footed and watchful, she serves ale with a smile that doesn't reach her eyes and keeps an ear for the knocks.

Regulars

Tovin the Ice-Fisher

A patient, greying netsman who believes the knocks are directions to a submerged chest and hires help to cut the ice at night.

Marta Vale

A scholar of old rites who collects drowned trinkets and insists there is a sealed shrine under the lake tied to a drowned priest named Yul.

Rumours
  1. 1

    Tovin claims Yul's token rattles beneath the ice near the old cedar piling and will mark a hole that opens onto a sunken cellar.

  2. 2

    Marta Vale says a sealed stone reliquary bearing a priest's name, Yul, lies under the western frozen bay and that breaking it could wake the lake's dead.

  3. 3

    A trapper from the far ridge swears a fisherman named Beren went under the ice with a lamp and never returned; the knocks grew louder the next night and the lamp washed up with a carved bone token in the reeds.

Look out for
A shallow hatch in the floor that creaks in sympathy with the knocks; Marrek keeps a rope ladder folded beneath it.House rule: anyone who drinks a full Drowned Three must succeed on a DC 12 Wisdom save or hear phantom whispers that give a cryptic clue about the next knock (DM provides one-line hint).

Made with the free LoreKeeper Tavern Generator · Free to use at your table · Licence

More wilderness inns

The Last Knot Lodge
WildernessHauntedPoor

The Last Knot Lodge

the lodge where the lake remembers

Built on pilings over the rim of a frozen lake, the lodge smells of wet wool, smoked fish, and a sour, coppery tang that no one seems to fully wash away. Pale light from whale-oil lamps throws long…

Kept by Marta GrunnOpened 21 Oct 2026
Oakblood Hearthsong
WildernessFestiveComfortable

Oakblood Hearthsong

the mead hall of the solstice ring

A low, round hall built into the slope of an overgrown knoll, Oakblood Hearthsong smells of smoked honey, roasted roots and green resin. During the solstice the place hums like a beehive: drums and…

Kept by Morrin WildboughOpened 21 Oct 2026
Wreath & Hearth
WildernessFestiveComfortable

Wreath & Hearth

the solstice mead-hall of the circle-roads

Built from hauled timbers and woven boughs, the hall sits in a small clearing ringed by standing oaks. Inside, a low, roaring central hearth sends sparks up through a woven smoke-lattice; garlands…

Kept by Bramwell StonebarkOpened 21 Oct 2026
The Wandering Knot
WildernessMysteriousModest

The Wandering Knot

the inn in a walking tree

You step up into a doorway hewn from living grain and are greeted by the soft, hollow thrum of moving wood. Light filters through carved skylights, dappling the floor with leaf-shaped shadows; the…

Kept by Brenn OakstrideOpened 21 Oct 2026
The Burlbound Lantern
WildernessMysteriousModest

The Burlbound Lantern

the inn beneath wandering boughs

You push through a curtain of moss and step into a warm, dim round chamber whose walls breathe faintly. The inn occupies the hollow of a colossal, slow-moving tree: planks are set into living wood…

Kept by Merrin ThatchOpened 21 Oct 2026
Canticle Perch
WildernessUpscaleAristocratic

Canticle Perch

the treetop pavilion that trades supper for songs

Canticle Perch sits in a wide, living bowl of joined oaks high above the forest floor; rope bridges and woven railings lead from platform to platform until you step onto a polished ring of planked…

Kept by Thalendil MerrowOpened 21 Oct 2026

Need a different crowd?

Describe it in a sentence. Thirty seconds later it has a keeper, a menu and a rumour worth chasing.