Free · No sign-up · Beasts, horrors & bosses

Free D&D Monster Generator — 5e stat blocks by CR, with artwork & lore

Dream up a creature. Get artwork, a stat block at the CR you want, actions, and the lore behind it.

Artwork

Stat block

Actions

Lore

Describe your creature

Try

Challenge rating

Artwork, stat block and lore in about 30 seconds.Free creations join the public Bestiary. Terms.

What is the free D&D monster generator?

LoreKeeper’s Monster Generator is a free D&D 5e monster maker. Describe a creature in a sentence, pick a challenge rating from 1/8 to 20 (or leave it on Any), and in about 30 seconds you get a complete stat block balanced to that CR — Armor Class, hit points, speed, ability scores, senses, traits and actions — plus original artwork and the lore behind it. No account is needed to try it, and you can download the result as a PDF or save it to your world.

Example 5e stat block

A CR 5 undead made with this generator. Every number follows the 5e rules for its CR: proficiency bonus, to-hit, save DCs and XP.

Ashen Gravewarden

Large undead, lawful neutral


Armor Class 15 (natural armor)

Hit Points 136 (16d10 + 48)

Speed 30 ft.


STR

19 (+4)

DEX

10 (+0)

CON

16 (+3)

INT

8 (−1)

WIS

14 (+2)

CHA

12 (+1)


Saving Throws Con +6, Wis +5

Skills Perception +5

Damage Resistances necrotic

Damage Immunities poison

Condition Immunities exhaustion, frightened, poisoned

Senses darkvision 60 ft., passive Perception 15

Languages understands Common but can’t speak

Challenge 5 (1,800 XP)

Proficiency Bonus +3


Grave-Bound. While within 60 feet of the graveyard it guards, the gravewarden has advantage on saving throws against effects that turn undead.

Undying Vigil. If the gravewarden is reduced to 0 hit points by damage that isn’t radiant, it rises with 1 hit point at the next midnight unless the iron bell on its chest has been destroyed.

Actions

Multiattack. The gravewarden makes two Grave Fist attacks.

Grave Fist. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 3 (1d6) necrotic damage.

Mourning Toll (Recharge 5–6). The gravewarden rings its bell. Each creature of its choice within 30 feet that can hear it must make a DC 13 Wisdom saving throw. On a failure, a creature takes 14 (4d6) psychic damage and is frightened until the end of its next turn. On a success, it takes half as much damage and isn’t frightened.

Villages that cannot afford a priest bury a bell with their dead. When the bell is forgotten, something ashen climbs out to ring it. A gravewarden does not hunt the living; it simply refuses to let anyone leave the graveyard with what they came to take.

How to make a 5e monster in four steps

  1. Describe the creature. Write one sentence about what it is and where it lives, e.g. “a cursed treant that guards a forgotten graveyard”.
  2. Pick a challenge rating. Choose a CR from 1/8 to 20 to match your party, or leave it on Any and the generator sets the CR from your description.
  3. Forge the monster. In about 30 seconds you get artwork, a full 5e stat block with traits and actions, and the creature’s lore.
  4. Use it at the table. Download the stat block as a PDF, copy it into your VTT, or save it to your LoreKeeper world to build on.

A monster you can actually run

Most monster generators give you numbers or a picture. This one gives you a creature you can run: the stat block follows the 5e layout your players already know, the hit points and attack bonus sit where the Dungeon Master’s Guide expects them for the CR you picked, and the lore tells you what it wants, where it lairs and why the party might meet it.

Be as specific as you like. “A cave troll that collects lost shoes” and “CR 9 frost giant shaman who speaks for a dead god” both work. If you leave CR on Any, the generator reads the threat level from your description. If you need a type, the pages below start the generator on dragons, undead, demons, aberrations, beasts, constructs, elementals, fey, bosses and low-CR monsters, each with a worked example.

Every result can be downloaded as a PDF for the table. With a free LoreKeeper account the monster goes into your world’s bestiary, where you can give it more art, pin its lair on your world map and ask Lore Assist how it fits your setting.

5e monster stats by challenge rating

Typical targets for a monster of each CR, from the Dungeon Master’s Guide’s monster-creation table. Damage is per round across all attacks. The generator aims for these numbers when you pick a CR.

CRXPProf.ACHPTo hitDamageSave DC
1/825+2137–35+32–313
1/450+21336–49+34–513
1/2100+21350–70+36–813
1200+21371–85+39–1413
2450+21386–100+315–2013
3700+213101–115+421–2613
41,100+214116–130+527–3214
51,800+315131–145+633–3815
62,300+315146–160+639–4415
72,900+315161–175+645–5015
83,900+316176–190+751–5616
95,000+416191–205+757–6216
105,900+417206–220+763–6816
128,400+417236–250+875–8017
1513,000+518281–295+893–9818
2025,000+619356–400+10123–14019

Give your monster a lair

The free map generator draws the dungeon, cave or ruin it lives in, with a grid, hazards and a key of rooms.

Draw a dungeon map

Frequently Asked Questions

Is the D&D monster generator free?

Yes. You can generate monsters without an account, with a small free allowance each day. A free LoreKeeper account lets you keep going and save monsters to your world.

How do I make a balanced 5e monster?

Start from the challenge rating you want, then match the Dungeon Master’s Guide targets for that CR: Armor Class, hit points, attack bonus, damage per round and save DC. A CR 5 monster, for example, has about AC 15, 131–145 hit points, +6 to hit, 33–38 damage per round and a save DC of 15, with a +3 proficiency bonus and 1,800 XP. The generator does this for you when you pick a CR.

What CR should a monster be for my party?

By the 2014 Dungeon Master’s Guide encounter maths, for four characters of level 1 to 4 a single monster whose CR equals the party level is a medium fight, one CR higher is hard and two higher is deadly: for four 3rd-level characters, CR 3 is medium, CR 4 is hard and CR 5 is deadly. From 5th level characters outpace CR, so a solo monster needs a CR about three above the party level to be hard. Groups of monsters count for more than their XP total, so lower the CR when you add minions.

What does a generated stat block include?

Size, type and alignment, Armor Class, hit points with hit dice, speed, the six ability scores with modifiers, saving throws and skills where relevant, damage resistances and immunities, senses, languages, challenge rating, traits, actions and, for bosses, legendary actions. You also get artwork and a short lore write-up.

Can I use the monsters in Foundry VTT, Roll20 or D&D Beyond?

Yes. The stat block is plain 5e text, so you can copy it into a Roll20 or Foundry VTT character sheet, paste it into a Foundry statblock-import module, or type it into the D&D Beyond homebrew monster creator. You can also download a PDF to print or hand out.

Does it work with the 2024 (5.5e) rules?

Yes. Generated monsters use the 5e stat block layout, and challenge rating, XP by CR and proficiency bonus by CR are the same in the 2014 and 2024 rules, so they drop into either game.

Can I choose the challenge rating?

Yes. Pick any CR from 1/8 to 20 before you forge. The generator scales hit points, Armor Class, attack bonus, damage and save DCs to that CR. Leave it on Any to let the description decide.

Can I use generated monsters in my campaign or homebrew?

Yes. Monsters you generate are yours to run at your table and to build into your own homebrew. Save them to a free LoreKeeper world to keep the stat block, art and lore together.

Made in LoreKeeper

Then bring it to life

Everything you generate can star in a cutscene. These were all made in LoreKeeper, from a line of text and a picture.

Start free

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The Dustborn Giant

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