Gallows Bridge
Battlemap · Square grid, 5 ft per square, 24 × 18 squares
A rope-and-plank bridge across a 60-foot gorge, with a ruined toll-house on the near side and a tangle of pines on the far side where bandits wait.
Map key
A.Toll-House Ruin
Half-cover behind broken walls; the roof is gone. A rusted bell can be rung to signal the far side.
B.The Bridge
5 feet wide, 80 feet long. Difficult terrain in high wind. A creature shoved off the edge falls 60 feet into the river.
C.Anchor Posts
Two posts on each side hold the ropes (AC 15, 20 hit points). Cutting both on one side drops the bridge.
D.Pine Tangle
Three-quarters cover for archers; lightly obscured. The bandit captain waits here.
Hazards
- High wind: at the start of each round, roll a d6; on a 1, everyone on the bridge must succeed on a DC 12 Dexterity saving throw or fall prone.
- Rotten planks: the first time a creature moves onto a marked plank, it must succeed on a DC 13 Dexterity saving throw or fall through.
History
The bridge was the only crossing on the old salt road until the toll-keepers were hanged from it for skimming, which is how it got its name.



