Thistledown Trickster
Small fey, chaotic neutral
Armor Class 14 (natural armor)
Hit Points 45 (10d6 + 10)
Speed 25 ft., fly 30 ft.
STR
7 (−2)
DEX
18 (+4)
CON
12 (+1)
INT
13 (+1)
WIS
12 (+1)
CHA
16 (+3)
Skills Deception +5, Perception +3, Stealth +6
Senses darkvision 60 ft., passive Perception 13
Languages Common, Sylvan
Challenge 1 (200 XP)
Proficiency Bonus +2
Innate Spellcasting. The trickster’s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components. At will: minor illusion, vicious mockery. 1/day each: faerie fire, sleep.
Name-Bound. If a creature speaks the trickster’s true name aloud, the trickster has disadvantage on attack rolls against that creature until the next dawn.
Actions
Thorn Dagger. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 3 (1d6) poison damage.
Bonus Actions
Flit. The trickster takes the Disengage or Hide action.
Thistledown tricksters drift on the wind at the edge of the Feywild and steal names the way magpies steal rings. A traveller who loses their name to one can’t say it again until they win it back.



