Rattlemaw
Medium fiend (demon), chaotic evil
Armor Class 14 (natural armor)
Hit Points 78 (12d8 + 24)
Speed 40 ft.
STR
17 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
8 (−1)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws Con +4, Wis +2
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 10
Languages Abyssal, telepathy 60 ft.
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Magic Resistance. The rattlemaw has advantage on saving throws against spells and other magical effects.
Bone Rattle. The rattlemaw’s ribs clatter as it moves. It can’t hide, and creatures within 30 feet of it have disadvantage on Concentration checks.
Actions
Multiattack. The rattlemaw makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
A rattlemaw is what the Abyss sends when a summoner gets the circle almost right. It is bound to fetch one thing and will tear through anything between it and that thing — including the summoner.



