Mirebeak
Small monstrosity, unaligned
Armor Class 12 (natural armor)
Hit Points 27 (6d6 + 6)
Speed 20 ft., swim 30 ft.
STR
12 (+1)
DEX
14 (+2)
CON
12 (+1)
INT
3 (−4)
WIS
12 (+1)
CHA
5 (−3)
Skills Perception +3, Stealth +4
Senses passive Perception 13
Languages —
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Hold Breath. The mirebeak can hold its breath for 1 hour.
Mud Ambush. The mirebeak has advantage on Dexterity (Stealth) checks made to hide in mud or shallow water, and on attack rolls against a creature it surprised.
Actions
Beak. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage. If the target is holding a shiny object, it must succeed on a DC 12 Dexterity saving throw or the mirebeak snatches it.
Mirebeaks nest in reed beds and line their nests with stolen buckles, coins and spoons. A party that loses something at a swamp camp should look for the nest before the thief.



