Mudslough Elemental
Large elemental, neutral
Armor Class 14 (natural armor)
Hit Points 102 (12d10 + 36)
Speed 30 ft., burrow 20 ft., swim 30 ft.
STR
18 (+4)
DEX
8 (−1)
CON
16 (+3)
INT
5 (−3)
WIS
10 (+0)
CHA
5 (−3)
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses darkvision 60 ft., tremorsense 30 ft., passive Perception 10
Languages Aquan, Terran
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Sucking Mire. The ground within 10 feet of the elemental is difficult terrain for other creatures.
Actions
Multiattack. The elemental makes two Slam attacks.
Slam. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 14 Strength saving throw or be restrained in mud until the start of the elemental’s next turn.
Mudsloughs rise where rivers burst their banks over old battlefields. They are not angry, just heavy, and everything they roll over stays where it fell.



