Choir Polyp
Medium aberration, neutral evil
Armor Class 12 (natural armor)
Hit Points 52 (8d8 + 16)
Speed 10 ft., climb 10 ft.
STR
12 (+1)
DEX
10 (+0)
CON
14 (+2)
INT
14 (+2)
WIS
15 (+2)
CHA
16 (+3)
Saving Throws Wis +4
Skills Deception +5, Perception +4
Condition Immunities blinded, prone
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 14
Languages Deep Speech, telepathy 60 ft.
Challenge 2 (450 XP)
Proficiency Bonus +2
Borrowed Voices. The polyp can mimic the voice of any creature that has died within 1 mile of it. A creature that hears the mimicry can tell it is false with a successful DC 13 Wisdom (Insight) check.
Actions
Multiattack. The polyp makes two Tendril attacks.
Tendril. Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 8 (2d6 + 1) bludgeoning damage, and the target is grappled (escape DC 11).
Drowned Hymn (Recharge 5–6). Each creature within 30 feet of the polyp that can hear it must make a DC 13 Wisdom saving throw. On a failure, a creature takes 10 (3d6) psychic damage and can’t take reactions until the end of its next turn. On a success, it takes half as much damage.
Choir polyps cling to wreck-hulls and sea caves and call to sailors in the voices of crewmates they have already lost. Each new voice is a new mouth in the colony.



