Captain (ret.) Hesketh Marrow
Human · Retired mercenary captain, now a toll-keeper · neutral good
“Twelve of them walked into Blackfen. None walked out. I want to know why — and I want to pay you to find out.”
Appearance
One-eyed, weather-beaten and missing two fingers, still wearing the faded sash of the Grey Lanterns company.
Mannerism
Salutes people he respects, out of thirty years of habit.
Personality trait
Speaks in short orders, then apologises for it.
Ideal
Loyalty. You don’t leave your people behind, even when they leave you.
Bond
His old company is the only family he has.
Flaw
Drinks to forget the last campaign, and forgets important things.
Quest hook
His old company marched into the Blackfen to hunt a monster and never returned. He offers his pension — 200 gp — to anyone who brings back word.
Secret
He was meant to lead them. He stayed behind, drunk, and let his lieutenant go in his place.
5e stat line
AC 11 (leather armor)
HP 58 (9d8 + 18)
Speed 30 ft.
CR 3 (700 XP)
Proficiency +2
STR
16 (+3)
DEX
13 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Skills Athletics +5, Perception +2; passive Perception 12
Equipment Longsword, company sash, a pension purse of 200 gp, a map with a red circle
Run with the SRD Veteran (AC 11 out of his armour) stat block



