The Lanterned Shaft

Underground

Mysterious

Poor prices

The Lanterned Shaft

a lamp-lit pit beneath the stones

You duck through a low hatch and step into a cavern carved into support stone, the air cool and damp with a mineral tang. Lantern light pools on rough wooden tables; one side of the room is lined with sacks and rope where miners dry their kits. Conversation is low and clipped—map talk and cautious gossip—punctuated by the scrape of a boot on stone and the occasional metallic laugh. The walls sweat with condensation that catches the lamp light, and the sound of water trickling somewhere deeper underfoot suggests the earth above is not the only thing that moves.

Over the door

A soot-dark iron hoop hangs over the low entrance; a chipped lantern is suspended within it and a simple etched symbol of three dots and a vertical line glows faintly when the lamp is lit.

The keeper

Murn Grel

Deep Gnome (Svirfneblin)

Manner

Murn runs the Shaft with a watchful, economical manner; he greets new faces with a bowl of stew and a measuring stare, and expects debts repaid promptly. He protects regulars fiercely—he won't tolerate open threats—but he keeps a ledger of favours, not coin.

Quirk

He polishes the same small iron token after every transaction, whispering a short phrase under his breath.

Stats

Use the Spy stat block; AC 13 (studded leather), carries a tiny crossbow and the Kest Shard in a hidden pouch.
House special

Lantern's Whisper

4 cp

A mug of Shaft Ale steeped briefly with crushed glowwort and a sliver of mineral salt; it sharpens hearing for an hour (grants advantage on Perception checks relying on sound, once) but leaves a faint phosphorescent mark on the drinker's hands for a day.

Prices

Poor (5e lifestyle: about 2 sp a day)

The menu
Food
Hearty stone stew (bowl)
6 cp
Salted mushroom flatbread
6 cp
Roast cave beet with root mash
6 cp
Smoked pickled lichen
6 cp
Drink
Shaft Ale (mug)
4 cp
Glowwort Nettle Brew (mild)
4 cp
Dirty Water (heated, served in a flask)
4 cp
Rooms
Cot in the drying alcove
1 sp
Locked cot (extra privacy behind stacked barrels)
1 sp
Staff

Rina Coalfell · cook

A squat human cook who seasons cavern stews with ground fungus and a dangerous grin; she keeps her cleaver within arm's reach.

Tuck · barmaid

A quick-handed halfling who delivers mugs and rumours with equal speed; she whispers prices for extra services all night.

Hek of the Door · bouncer

A scarred dwarf who blocks the stair when trouble brews and collects a small cut of every clandestine job arranged downstairs.

Regulars

Grek Stonewright

A tunnelwright who wants maps of collapsed galleries and will trade tools or secrecy for any clue to the Hollow Vault.

Nol the Sump-Keeper

A dour lizardfolk who scouts the lower waterflows and is hunting the creature Mergul that killed his partner.

Renek of the Copper-Grit

A smooth-faced enforcer for the Copper-Grit gang who once demanded Murn hand over a 'private treasure' and keeps coming back to remind him.

Rumours
  1. 1

    The Hollow Vault: Grek claims an old support shaft called the Old Vent leads to a sealed Hollow Vault that holds a miner's ledger with the names of those who 'vanished'—he wants a team to pry the door.

  2. 2

    Stonefruit Grove: Miners whisper of a bioluminescent fungus grove tended by a guardian called Mergul; Nol says it keeps a relic inside that can 'call' watercourses.

  3. 3

    Copper-Grit Abduction: Renek brags that the Copper-Grit gang captured a miner named Joss in the Lower Sump and holds him for ransom; they want someone to fetch Joss or break his silence.

Look out for
A wall of hung lanterns—each lantern corresponds to a debtor; removing one gets you the holder's ire.A low contraption of ropes and pulleys above a table used for sliding messages to deeper tunnels (GM can use it to pass notes between floors).

Made with the free LoreKeeper Tavern Generator · Free to use at your table · Licence

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