Three-Fathom Ledger

Underground

Dangerous

Poor prices

Three-Fathom Ledger

the cellar ledger of drowned accounts

You push through a trapdoor and descend into tight, lamp-lit rafters and dripping stone. The air tastes of brine, tar, and old coin; muffled voices bump into each other across a maze of barrels, hammocks and low tables carved from ship timbers. Lantern light throws sailors' faces into knife-sharp relief: missing teeth, tattoos half-hidden beneath collars, and eyes that calculate where your coin lives before you do. The bar is a plank nailed to a chest, and the cellar beyond smells of brined fish and something sweeter—waxed crates that are never opened in public.

Over the door

A battered oak board hangs crooked over the stairwell, carved with a longship's ledger—three tally marks beneath a hooked grapnel; ironed salt stains and a smear of greasy tar hide any painted words.

The keeper

Merris Kettle

human

Manner

Calm and meticulous, Merris runs the ledger and the flow of business with the same clipped, patient voice she uses when tallying inventory; she is quick to smile but quicker to note debts. She tolerates trouble so long as it pays and prefers to trade secrets for coin rather than fists.

Quirk

She flips a small brass tally token across the bar to decide minor disputes, watching it bounce as if reading the future.

Stats

Use the Commoner stat block; AC 11 (sturdy coat), keeps the Ledger Key concealed in a coin pouch and carries a dagger beneath her apron.
House special

Ledger's Last Call

1 sp

A stiff measure of dark rum spiced with bitter seaweed tincture; it loosens tongues and nerves for an hour—drinkers find it easier to lie, confess, or remember distant dockside bargains.

Prices

Poor (5e lifestyle: about 2 sp a day)

The menu
Food
Salted cod and ship-biscuit
6 cp
Blackened anchovies over barley
6 cp
Greasy sea-pie (meat, potato, lard)
6 cp
Pickled kelp and hard cheese
6 cp
Drink
Rough ale
4 cp
Swill rum (house)
4 cp
Soured cider
4 cp
Earthenwater (diluted with herbs)
4 cp
Rooms
Cot in the hammocked common
1 sp
Mat in the back storeroom
1 sp
Locked shipping chest (overnight use)
1 sp
Staff

Gurn · bouncer

A scarred half-orc who prefers warnings but will use his bar-stool like a cudgel if pushed.

Pip the Griddle · cook

An ex-privateer who turns salted cod and ship's biscuits into greasy, filling meals and hums sea shanties under his breath.

Rye · barmaid

A quick-footed halfling who balances mugs with one hand and slips folded notes into pockets with the other.

Regulars

Captain Hesk

A one-legged human corsair nursing old wrongs—he's the man who claims the Ledger Key was stolen from him and will pay for its return.

Arno 'Fingers' Mil

A wiry fence and middleman who buys contraband and has his ear open for anything stamped with the drowned city's sigil.

Brother Nedd

A fallen cleric expelled for smuggling sacramental silver; he now trades prayers for favors and seeks the Drowned Bell to atone or profane it.

Rumours
  1. 1

    Captain Hesk says a Drowned Bell in the old submerged bellhouse north of the harbors will toll once more and call a crew to claim a sunken vault.

  2. 2

    Arno 'Fingers' Mil is secretly buying planks stamped with the drowned city's sigil—he believes a sealed ledger chest under the 'Three-Fathom Ledger' holds its map.

  3. 3

    Brother Nedd whispers that a skeleton crew haunts the Tidewarden's Way, ferrying crates marked with the same sigil Merris tries to hide, and one crate contains a prophecy scroll.

Look out for
Tide-vent cellar: a low tunnel under the bar connects to a flooded culvert—sneaky exits and incoming smugglers use it (GM map hook).Cutthroat dice: a high-stakes dice game by which debts are enforced; losers sometimes pay with secrets rather than coin.

Made with the free LoreKeeper Tavern Generator · Free to use at your table · Licence

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