The Realm of Aethelred and Beyond
Region · No grid (hex grid available for travel)

A coastal realm between the Sea of Whispers and the Endless Steppe, held together by a mountain fortress and pulled apart by the free cities in the south-east.
Map key
1.The Hand of Gideon
A walled fortress around five standing stones in the Iron Peaks. Whoever holds it holds the mountain passes.
2.The Whispering Weald
An old forest whose trees are said to repeat what is said beneath them.
3.The Sunken Marshes
Fenland on the north coast, where an older city lies under the water.
4.The Free Cities Confederation
Merchant cities on the south-east coast that pay no taxes to the fortress and want to keep it that way.
5.Mushroom Jungle
A giant fungal forest in the south, home to things that are not quite plants.
Hazards
- Mountain passes close with the first snow; crossing after that takes a DC 15 Wisdom (Survival) check per day.
- The Sunken Marshes count as difficult terrain for overland travel.
History
Aethelred was one kingdom until the Free Cities stopped paying for the fortress that protected them. The fortress has not forgiven them.



