Greyhold Keep
Dungeon (castle) · Square grid, 5 ft per square
A square border keep on a river crossing, curtain wall breached on the north side, held by thirty soldiers waiting for relief that is not coming.
Map key
1.Gatehouse
Twin towers, a portcullis and murder-holes. The winch room is on the first floor.
2.Bailey
Open yard with a well, a smithy and stables. Archers on the walls can see every square.
3.North Breach
A 15-foot gap in the curtain wall filled with rubble. Difficult terrain, half cover.
4.Great Hall
Long tables, a gallery above, and the lord’s chair. The garrison sleeps here now.
5.Undercroft
Cellars, the armoury and an old sally-port tunnel to the river that the garrison has forgotten.
Hazards
- Murder-holes: creatures in the gate passage can be targeted from above with three-quarters cover for the attackers.
- Collapsing breach: a creature that fails a DC 12 Dexterity saving throw while climbing the rubble slides back down and falls prone.
History
Greyhold was built to tax the river crossing and has changed hands four times. The current lord fled; the sergeant who stayed is in charge.



