The Hollow Hum
Dungeon (cave) · Square grid, 5 ft per square
A crystal cave system under a hill that hums at night. Kobold miners have dug too deep and woken something in the lowest chamber.
Map key
1.Squeeze Entrance
A crack in the hillside 3 feet wide. Medium creatures squeeze; Large creatures can’t enter.
2.Kobold Diggings
Low tunnels with pick-marks everywhere. Kobolds have rigged the ceiling to fall on intruders.
3.Singing Gallery
A cavern of huge crystals. Loud noises make the crystals resonate.
4.Underground Stream
A fast, cold stream 10 feet wide. Swimming across takes a DC 12 Strength (Athletics) check.
5.The Heart Chamber
A geode the size of a chapel, cracked open from the inside.
Hazards
- Rigged ceiling: DC 13 Dexterity saving throw or take 2d10 bludgeoning damage and be restrained under rubble.
- Resonance: a thunder spell or a loud noise in the Singing Gallery deals 2d6 thunder damage to every creature in it (DC 12 Constitution save for half).
- Darkness: no natural light anywhere in the cave.
History
The hill was a druid circle once. The druids sealed what slept in the geode; the kobolds dug it out looking for gems.



