Saltmarket
City · No grid
A tidal river port of about 4,000 people, built on stilts where the river meets the sea, where the salt guild and the smugglers have been at war for a generation.
Map key
1.The Weighhouse
Salt guild headquarters and customs house. Every barrel landed in Saltmarket is weighed and taxed here — officially.
2.Stiltside
The poor quarter, built on rotting piles over the mudflats. Rope bridges, no streets, and the smugglers’ best routes.
3.Gull Market
Open-air fish and salt market at the river mouth. Busy at dawn, empty and dangerous by dusk.
4.Chapel of the Tide
Temple to the sea goddess. The bell tolls at high tide, and smugglers time their runs to it.
5.Harbourmaster’s Tower
Watch post and lighthouse. The harbourmaster is paid by both sides.
Hazards
- Tides: twice a day the mudflats flood; anyone on them at high tide must swim.
- Stiltside bridges: a running chase across them calls for DC 12 Dexterity (Acrobatics) checks.
History
Saltmarket grew from a single salt-pan into a port when the old harbour silted up. The salt guild built the Weighhouse to control it; the smugglers built Stiltside to avoid it.



