Garrthorn

Large

Elemental

CR 2

Neutral

Garrthorn

Rooted Usurper

Garrthorn is a creeping, patient will of wood and loam that has insinuated itself into a forgotten dungeon, turning halls into root-choked corridors and prisoners into bedrock-fed husks. It does not merely defend the place — it remakes the architecture in quiet, inexorable stages, sending tendrils through mortar and changing guardians into gnarled sentinels. To face Garrthorn is to fight the floor itself: roots rise underfoot, doors refuse to open, and the air smells of wet earth and old iron.

Stat block

Armour

13

natural armor (bark plating)

Hit points

60

8d10+16

Speed

30ft

30 ft., climb 20 ft.

Challenge

2

450 XP

STR

16

+3

DEX

10

+0

CON

14

+2

INT

8

-1

WIS

12

+1

CHA

10

+0

Saving throws

STR +5

Skills

Stealth +2

Senses

darkvision 60 ft., passive Perception 11

Languages

Sylvan, understands Common but can't speak

Actions

Multiattack. The Garrthorn makes two Slam attacks.

Slam. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 10 (2d6+3) bludgeoning damage.

Root Grasp (Recharge 5-6). The Garrthorn slams the ground and causes thick roots to burst from the floor in a 15-foot radius centered on a point it can see within 30 feet. Each creature in that area must succeed on a DC 12 Strength saving throw or be restrained by entangling roots. A restrained creature can use its action to make a Strength check against the same DC, freeing itself on a success. The roots last until the Garrthorn uses this action again or until destroyed (AC 12; hp 10).

Lore

Garrthorn are rare but relentless manifestations of elemental wood and subterranean rot. They arise where a strong vegetal spirit finds a deep wound in the land — a mine, quarry, or long-abandoned stronghold — and extends its influence inward. Over years the spirit feeds on the memory of the site: rats, discarded timbers, prisoners' breath, and the damp spoil of stone. As it grows, it weaves its roots through masonry and sets down anchors in the dungeon's foundations, gradually usurping rooms and corridors. Scholars at the Fieldward Archive recorded one Garrthorn that infested the old vaults under Fallowdeep. The historian Merrin Thale wrote of corridors that tipped toward sinkholes and a chapel whose altar had become a thicket supporting luminescent fungi. The Cult of the Hollow Sheaf, who venerated controlled growth and the reclamation of manmade waste, have been known to coax fledgling Garrthorn with rituals of compost and root-binding; such cultists seek Garrthorn deliberately, believing the spirits can be guided to reclaim blighted towns. Parties who encounter a Garrthorn are often surprised to find it selective: it protects certain chambers like a steward while hollowing others for nursery chambers of seedlings and fungal beds.

Appearance

Garrthorn stands roughly the size of a medium cart when rooted, its main trunk-like torso rising four to six feet with a weave of knotted vines and exposed heartwood. Bark plates form overlapping armor that is furrowed with old lichen and mineral streaks from the dungeon's stone. A crown of thin, whip-like roots and small leafy shoots lashes from its shoulders and back; some roots are pale and fleshy where they probe mortar, others are blackened with sap and fungus. Its face is a suggestion — a flattened knot of wood with two slow-glowing amber knots like eyes and a mouth that opens only to reveal rows of serrated inner bark. Limbs end in heavy, clubbed root-hands or flat, shovel-like palmate fingers used to lever stones. Sections of masonry and clay are integrated into its form — a slab of flagstone for a shoulder, a shard of column for a kneecap — making it look like a living graft of dungeon and forest.

Made with the free LoreKeeper Monster Generator · D&D 5e-compatible stat block · Free to use at your table · Licence

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