Hollow Thimble

Village

Mysterious

Poor prices

Hollow Thimble

the snug on Bradlebell Green

You slide through a low doorway into a room built for small folk: low beams, squat tables, and a hearth that throws more shadow than light tonight. The smell is boiled mutton, squeezed lemon, and the tang of iron; every voice drops when a stranger moves, and the whole room watches the door as if it might cough up a corpse. A faded patchwork curtain screens a narrow stair to the beds; string lanterns swing, casting slow, worried faces. The regular chatter is thin and clipped, punctuated by sudden silences whenever the bell over the door clangs. Maps and chalk marks pinched to the wall suggest someone is keeping track of comings and goings; a needle-thin groove in the bar's edge is worn from constant tapping. Even the hearth's warmth feels like it keeps a secret, and when the keeper lifts a pot lid there is always a pause long enough to hear the town outside holding its breath.

Over the door

A weathered copper thimble hammered onto a plank, a single bent needle run through its side; the metal is dark with soot and there are tiny stitched marks etched along the edge—no words, only the symbol.

The keeper

Bram Underbuckle

halfling

Manner

Bram runs the Hollow Thimble with a watchful calm; he offers warm food and a steady ear but asks pointed questions in return. He is polite to strangers but measures every answer with a glance toward the stairwell and the back room.

Quirk

Bram absently mends a strip of cloth with a tiny needle while he talks, tapping the bar in a soft, counting rhythm between stitches.

Stats

Use the Veteran stat block; AC 12 (sturdy vest), wields a dagger hidden beneath the bar and keeps a short hunting whistle to call for help.
House special

Needle's Comfort

1 sp

A warm mix of cider and brandy steeped with clove and a strand of stitched sugar—it loosens the tongue and steadies a jittered heart for an hour (advantage on one Charisma check for conversation, at the Keeper's discretion).

Prices

Poor (5e lifestyle: about 2 sp a day)

The menu
Food
Boiled mutton with root mash
6 cp
Stew of field mushrooms and barley
6 cp
Preserved herring and bread
6 cp
Onion and cheese tartlet
6 cp
Drink
Dark village ale
4 cp
Thin cider
4 cp
Hearth tea (mint and nettle)
4 cp
Small nip of spiced brandy
4 cp
Rooms
Loft cot (shared)
1 sp
Private pallet (small, curtained)
1 sp
Locked trunk space (for goods)
1 sp
Staff

Merri Fiddlewick · barmaid

A wiry halfling with quick hands who serves ale with a smile that doesn't reach her eyes; she keeps an ear for gossip.

Old Tob · cook

A mute human ex-journeyman who burns nothing twice and never leaves the back door unlocked.

Regulars

Grelda Hornfoot

A basket-weaver who found a bloody ribbon in the flax fields and wants someone to ask Constable Haver about it.

Marlo Vine

An itinerant peddler who arrived last winter and claims he saw a wagon with a strange sigil leaving Bradlebell the night old Thom disappeared.

Simeon Park

A nervous schoolmaster who keeps lists of the missing children and pins his hopes on finding a scholar from the neighboring village who studies old ways.

Rumours
  1. 1

    Grelda Hornfoot insists a ribbon with a faded sunburst sigil was found near the Old Mill; she says the constable refused to examine it.

  2. 2

    Marlo Vine claims a gray-cloaked wagon bearing the sigil of the Night Hem moved through Bradlebell the night Thom Briar went missing and parked by the riverside.

  3. 3

    Simeon Park is desperate: a visiting scholar named Elric Tams is said to know rites that track voices of the lost; he arrived two nights ago and keeps to Bram's back room.

Look out for
A stitched wall chart with chalked routes and pins marking last-known locations of the missingA nightly 'quiet hour' at dusk where no singing is allowed—locals say it's to listen for things in the dark

Made with the free LoreKeeper Tavern Generator · Free to use at your table · Licence

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