Gnarled Oak & Tankard

Village

Cosy

Modest prices

Gnarled Oak & Tankard

the village hall beneath a great bole

Inside, the common room is warm and full of low laughter. Massive timber beams—so thick a two-person ladder is nailed along one—form ribs above a floor worn smooth by enormous boots and small hobnails alike. Candles sit in iron sconces shaped like curled horns, and tapestries woven with tiny devils playing at village scenes give the place a tongue-in-cheek, devilish air. The smell of roasted root vegetables and a yeasty, well-kept ale hangs in the air; a crackling hearth takes up half a wall and a second, larger hearth pit is ringed with heavy benches sized for giants. Patrons of every height and species mingle: farmers counting coin beside a three-armed trader, a quiet tabaxi knitting near the hearth while a hill-giant sips slowly from a specially balanced mug. Despite the infernal motifs, the mood is bright and welcoming—servers joke with patrons, the house cat (and house imps, if you squint) nap in a sunny patch, and the barkeep moves with a proprietor's amusement, always a step ahead of trouble.

Over the door

A heavy wrought-iron ring shaped like a stylised oak knot and a tankard hangs over the door; the iron is blackened, the ring has small claw scratches around its edge, and a tiny, cheerful brass devil's face is bolted to the centre.

The keeper

Bramm

Pit fiend (appears as lawful-looking human-sized innkeeper)

Manner

Bramm runs the place with the punctual calm of someone used to contracts: exact change, exact promises, and warm banter. He teases tall guests about their table manners, fusses over small ones like a doting uncle, and never lets a fight last more than a candle's worth of time.

Quirk

Bramm absentmindedly taps a brass token on the bar when thinking; the token rings with a tiny, uncanny echo.

Stats

Use the Pit Fiend statistics; in public Bramm appears as a weakened guise (AC 16 in civilian clothes), keeps a concealed dagger and a bound lesser devil in a ringed jar under the bar, and may call up a minor infernal effect once per long rest.
House special

Bramm's Ember-Ale

5 sp

A warming spiced ale finished with a faint ember-glow on the tongue; drinking it once gives the imbiber advantage on persuasion checks for 10 minutes when speaking about honest intentions (flavour-tinge of brimstone).

Prices

Modest (5e lifestyle: about 1 gp a day)

The menu
Food
Braised root stew with dumplings
3 sp
Roasted herb hen and barley
3 sp
Giant-friendly slab of smoke-cured ham (shared)
3 sp
Warm honeyed flatbreads
3 sp
Drink
House ale (deep amber)
4 cp
Barley stout
4 cp
Caraway cider
4 cp
Small glass of brandy
4 cp
Rooms
Common room floor (sleep on benches)
5 cp
Single private room (small bed)
5 sp
Giant loft (oversized bedding, shared)
5 sp
Staff

Maggir · barmaid

A quick-footed half-elf who balances five mugs at once and remembers everyone's first drink.

Tork · bouncer

A retired giantkin wrestler who gently directs over-sized patrons to the giant bench and breaks up misunderstandings with a story instead of a fist.

Henri · cook

A rotund human who runs the kitchen like a captain—famed for braised root stew good enough to silence a grumbly giant.

Regulars

Urdok

A middle-aged hill-giant who comes each market full moon to trade crockery for ale and quietly pay Bramm in odd copper tokens.

Tilda Mesh

The village miller who uses the tavern as her office and is hunting for the Ember Sigil she believes will heat the mill through winter.

Scrit the Map-seller

A gnome with a roll of maps and a soft spot for gossip; he trades snippets of exploration for a pint and a warm corner.

Rumours
  1. 1

    Tilda Mesh claims the Ember Sigil—an engraved copper disk meant to warm her mill—was sold by a caravan who stopped at the Gnarled Oak last month and that someone took it from the cellar.

  2. 2

    Urdok the hill-giant keeps muttering that a 'brass anchor' beneath the tavern grinds in the earth on windy nights; he says it wakes weird things in the hedgerows.

  3. 3

    Scrit the Map-seller swears a caravan guard named Jerek is hiding a ledger that names clients who bought infernal relics in the village and that Jerek plans to flee to the western ford tonight.

Look out for
A giant-friendly bench line and an adjustable-height tap system with extra-hoops for oversized mugs (allows giants or large creatures to be seated comfortably).A cellar door ringed with infernal runes disguised as hearth-warming charms; investigating properly reveals a faded contract and a brass sigil nailed beneath a loose stone.

Made with the free LoreKeeper Tavern Generator · Free to use at your table · Licence

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