Vyrethul

Medium

Celestial

CR 7

Chaotic Evil

Vyrethul

Fallen Lumen

Once a beacon of silver light, Vyrethul now stalks battlefields and ruined temples with torn, ink-dark wings and a crown of fractured halo; its radiance is warped into a sickly, pulsing black-gold that sickens the heart. The creature's voice, when it manages a sound, is a chorus of angelic echoes and distant screams — a maddening timbre that frays the will of mortals and gods alike. Vyrethul hunts not merely to slay but to unravel, seeking to spread its corruption until what was bright is indistinguishable from rot.

Stat block

Armour

16

natural armor

Hit points

135

18d8+54

Speed

30ft

30 ft., fly 50 ft.

Challenge

7

2,900 XP

STR

18

+4

DEX

16

+3

CON

16

+3

INT

12

+1

WIS

14

+2

CHA

18

+4

Saving throws

WIS +6, CHA +7

Skills

Perception +6, Stealth +6

Resistances

cold, poison; bludgeoning, piercing, and slashing from nonmagical attacks

Damage immunities

radiant

Condition immunities

charmed, frightened

Senses

darkvision 60 ft., passive Perception 16

Languages

understands Celestial and Common but can't speak

Actions

Multiattack. Vyrethul makes two attacks: one Talon and one Lancing Corruption (a ranged or melee effect).

Talon. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6+5) slashing damage.

Lancing Corruption. Ranged Spell-like Attack: +7 to hit, range 60/240 ft., one target. Hit: 18 (4d8) necrotic damage, and the target must succeed on a DC 15 Wisdom saving throw or be afflicted with Sundered Hope for 1 minute (see below).

Fell Halo (Recharge 5–6). Vyrethul unleashes a wave of warped radiance in a 20-foot radius centered on itself. Each creature in the area must make a DC 15 Charisma saving throw. On a failed save, a creature takes 27 (6d8) psychic damage and is stunned until the end of its next turn; on a successful save, a creature takes half as much damage and is not stunned. Undead and fiends have advantage on this saving throw.

Reactions

Shattering Rebuke. When a creature within 10 feet hits Vyrethul with a melee attack, Vyrethul can force that creature to make a DC 15 Wisdom saving throw. On a failure, the attacker takes 9 (2d8) psychic damage as their convictions fracture; on a success, they take half as much damage.

Lore

Vyrethul is the name given in the forbidden annals of the Sable Oratory to an angel once tasked with guiding lost travelers and shepherding dying lights. Legends say it fell not from a single sin but from sustained exposure to a ruptured node of primeval void-essence beneath the drowned city of Merus-Kol. The node whispered untruths of eternity and unmade suns until compassion, pity, and purpose warped into a corrosive hunger to 'set things right' by tearing them down. Scholars of the Aelium Lectern argue whether Vyrethul is a corrupted celestial or a new thing that wears the trappings of one. Brigades of the Ember Ward have encountered it near battlefields — where it appears at dusk, its shadow seeming to swallow campfires. Peregrine Adov, a veteran seeker of the Oratory, claims Vyrethul marks those it 'spares' with a faint ring of black-gold upon the skin; the marked are later found hollowed of joy and purpose, living warnings in the villages downriver.

Appearance

Vyrethul stands slightly taller than an average human, gaunt but with undeniable celestial musculature. Its skin is pallid with veins of flashing amber that move like veins of molten metal under pale flesh. Two pair of wings sprout from its shoulders — the upper pair ragged and featherless toward the tips, coated in an oil-dark sheen that drinks light; the lower pair retains some soft silver plumes but are matted with the same black filaments. Around its brow floats a broken halo: not a perfect ring but jagged shards of luminescent metal fused to bone, each shard humming faintly. Its eyes burn like twin lances of stained brass, pupils pinpricks of absolute black. Fingers taper to dark, crystalline talons that catch and refract light into fractured, nauseating patterns. When it moves, a faint flaking of ash falls from its wings and halo, leaving a scent like rain on hot iron.

Made with the free LoreKeeper Monster Generator · D&D 5e-compatible stat block · Free to use at your table · Licence

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