Quincemort Host

Large

Undead

CR 5

Chaotic Evil

Quincemort Host

Altarborne Cadre

When a desecrated altar shudders open, five gaunt, blighted forms pour out as if fused at the hip, moving with the hunger of a single mind. The Quincemort Host smells of stale iron and a sweetness like rot; its voices are a chorus of ragged breaths and a faint, pleading chant that unnerves even the stoutest defenders. In battle the five figures fan and converge like a predatory pack, their claws ripping at armor while their collective howl leaves survivors stunned and choking on the memory of death.

Stat block

Armour

15

natural armor

Hit points

114

12d10+36

Speed

30ft

Challenge

5

1,800 XP

STR

16

+3

DEX

14

+2

CON

16

+3

INT

6

-2

WIS

12

+1

CHA

18

+4

Saving throws

DEX +5

Skills

Stealth +5

Resistances

necrotic

Damage immunities

poison

Condition immunities

poisoned

Senses

darkvision 60 ft., passive Perception 11

Languages

understands Common but can't speak

Actions

Multiattack. The Quincemort Host makes three Claw attacks.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 15 Constitution saving throw or become paralyzed until the end of its next turn as the Host's fetid touch congeals through muscle and breath (the target can repeat the saving throw at the end of each of its turns).

Putrescent Howl (Recharge 5–6). The Host emits a keening chorus. Each creature of the Host's choice within 15 feet that can hear it must make a DC 15 Constitution saving throw, taking 14 (4d6) necrotic damage on a failed save, or half as much damage on a successful one. On a failed save, the creature is also stunned until the end of its next turn as nausea and visions of rot overwhelm it.

Lore

The Quincemort Host is a ritualic amalgam born where desperate cultists chained multiple corpses together in an attempt to bind loyalty beyond death. The rite, first recorded at the ruined temple of Vellog Altar, fused five ghastly cadavers with a single animating hunger. Over generations these altars have produced whole bands of Quincemort Hosts, each tied to the altar that birthed it and to the scent of the sacrificial oil used in the original rite. Adventuring parties and scholars alike fear the Host not only for its brutality but for its persistence: a Quincemort will drag itself back to its altar and ritually renew itself if given time and blood. The Order of the Iron Reliquary keeps a list of known altars, noting that the hosts are most active on moonlit nights and in the weeks following epidemics. Scholar Marek Ves argues that breaking a Host requires destroying the altar and the ritual bindings; local superstition says leaving even a single token from the original rite will call the Host back within a year.

Appearance

Five emaciated torsos share a single braided sash of funerary cloth that runs through their ribcages like a corrupted umbilical; each torso has its own neck and head, skewed at slightly different angles, eyes milky or burned away, mouths stretched with blackened gums. Their limbs are uneven—some slightly elongated, one with a twisted forearm—covered in patchy, gray skin taut over bone, veins black as ink. Ragged ceremonial ties and rusted bits of altar iron hang from their hips. When moving the five figures tilt and slide in uncanny synchronization, producing small clouds of fetid vapor from rolled handfuls of sacrificial ash trapped in the sash. Scale: the assembled Host stands about as tall as a Large humanoid (roughly 8–9 feet wide across the five chests) and can spill through a standard 6.5-foot wide doorway, the five heads bobbing over a human's shoulder height.

Made with the free LoreKeeper Monster Generator · D&D 5e-compatible stat block · Free to use at your table · Licence

More Undead

Ossifex Sentinel
MediumUndeadCR 5

Ossifex Sentinel

A lattice of bones etched with black runes, the Ossifex Sentinel moves with a chill precision, each step whisper-quiet despite its hulking frame. Where its hollow eyes should be, pools of cold, slow…

Lawful EvilForged 29 Oct 2026
Sepulchral Sexton
LargeUndeadCR 5

Sepulchral Sexton

Six skeletal figures fused by iron bands and ghostly sinew stand arranged like a dark chorus around an altar, their empty eye-sockets filled with a cold inner light. When the Sexton moves, the bones…

lawful neutral (driven by warding enchantment)Forged 29 Oct 2026
Noxenthar
MediumUndeadCR 5

Noxenthar

A Noxenthar is a flowing, tangible shadow given purpose: a living blot of cold darkness that clings to corners and slips into the smallest gaps in armor. It slides between light and shade as if the…

Neutral EvilForged 24 Oct 2026
Thargrin Ossuary
LargeUndeadCR 4

Thargrin Ossuary

A hulking skeleton whose ribcage bristles with pebbles and fist‑sized stones, the Thargrin Ossuary lumbers with surprising speed for its brittle frame and flings jagged rocks as if they were part of…

neutral evilForged 29 Oct 2026
Qashrul
LargeUndeadCR 3

Qashrul

Qashrul is a hulking skeletal colossus built from oversized bones and the rubble of ruined halls, haunting hilltops and forgotten quarries. It lumbers with the weight of masonry in its ribcage and…

neutral evilForged 29 Oct 2026
Vespril Wraith
SmallUndeadCR 3

Vespril Wraith

What appears at first as a sobbing child suddenly straightens into something wrong at the edges: a pale, translucent figure whose eyes are empty wells and whose small mouth opens to emit a sound…

Neutral EvilForged 28 Oct 2026

Need a nastier one?

Describe it in a sentence. Thirty seconds later it has a stat block, a story and a face.