Vespril Wraith

Small

Undead

CR 3

Neutral Evil

Vespril Wraith

Harrowed Child

What appears at first as a sobbing child suddenly straightens into something wrong at the edges: a pale, translucent figure whose eyes are empty wells and whose small mouth opens to emit a sound like nails across a chalkboard. The Vespril Wraith lingers where betrayal happened—nurseries, broken cottages, wells—and its plaintive keening twists grief into malice, clawing at the living with spectral fingers and a lament that gnaws at courage. It remembers the hands that killed it and lashes the world with the weight of a ruined childhood.

Stat block

Armour

14

natural armor

Hit points

77

14d6+28

Speed

30ft

30 ft., hover 30 ft.

Challenge

3

700 XP

STR

8

-1

DEX

14

+2

CON

14

+2

INT

12

+1

WIS

15

+2

CHA

16

+3

Saving throws

DEX +4

Skills

Stealth +4

Damage immunities

poison

Condition immunities

charmed, poisoned

Senses

darkvision 60 ft., passive Perception 12

Languages

understands Common but can't speak

Actions

Multiattack. The Vespril Wraith makes two Spectral Claw attacks.

Spectral Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d6+3) slashing damage plus 7 (2d6) necrotic damage.

Wailing Lament (Recharge 5-6). The wraith releases a keening cry in a 30-foot cone. Each creature in that area must make a DC 13 Wisdom saving throw, taking 10 (3d6) psychic damage and becoming frightened for 1 minute on a failed save, or half damage and not frightened on a success. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Lore

Vespril Wraiths form where a child was killed by intimate violence and then buried or left in a place of everyday life (a cradle, a hearth, under the floorboards). The trauma and unanswered questions anchor the child's soul; over nights the grief condenses into a restless, vengeful specter that cannot pass beyond the place of its last breath. Villagers speak of a small figure that returns each year on the anniversary of its death, weeping until a new life is claimed nearby. Priests say the wraith is not content with simply haunting—it seeks to spread the weight of its last sorrow to anyone who will listen, to make others feel the final betrayal as it did. Scholars of the Mortuary Archives, notably Archivist Varun Kel, record that Vespril Wraiths rarely form alone: if a community hides the truth of a child's death, multiple wraiths may coalesce into a ghastlier manifestation called a Brood of Reckoning. The Censerward Fellowship (a regional order of midwives and oathkeepers) keeps a ledger of suspected Vespril sites and practices a ritual of naming and witness to ease the child's unrest. Folk remedies—leaving a lit candle where the child died, or burying a small wooden token of truth with the bones—are sometimes enough to prevent the wraith from forming in the first place.

Appearance

A Vespril Wraith is the size and outline of a small child (about 3–4 feet tall), but its proportions are subtly wrong: fingers too long and tapered, joints that bend with a little too much give. Its skin is translucent; veins like ink lines stand out beneath the pallor, and where its eyes should be are shallow hollows filled with a viscous, black gleam. Hair hangs in stringy clumps, damp as if always in the rain. Clothing appears fused to the flesh—tattered linen or a small, soiled dress—stiff with an eternal chill and flecked with the dust of the place of death. When it moves, thin bands of gray mist trail from its shoulders and wrists; its mouth opens wide when it keens, revealing no teeth but an impossible depth that seems to swallow light. Scale reference: the wraith stands shorter than an average human child, roughly waist height on an adult human; often depicted beside a low cradle or a narrow cottage doorway to emphasize its small, uncanny silhouette.

Made with the free LoreKeeper Monster Generator · D&D 5e-compatible stat block · Free to use at your table · Licence

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