Noxenthar

Medium

Undead

CR 5

Neutral Evil

Noxenthar

Vault Warden of Cold Shade

A Noxenthar is a flowing, tangible shadow given purpose: a living blot of cold darkness that clings to corners and slips into the smallest gaps in armor. It slides between light and shade as if the world were stitched from black thread, leaving a wake of numbness and blue ice where its talons found purchase. Priests bind them to tombs and vaults because they will pursue thieves into their own reflected shadows, slow muscles as if drowning in winter, and leech strength from any mortal foolish enough to be touched.

Stat block

Armour

15

natural armor

Hit points

112

15d8+45

Speed

30ft

Challenge

5

1,800 XP

STR

16

+3

DEX

16

+3

CON

16

+3

INT

10

+0

WIS

12

+1

CHA

14

+2

Saving throws

DEX +6, CON +6

Skills

Stealth +6

Resistances

bludgeoning, piercing, and slashing from nonmagical attacks

Senses

darkvision 60 ft., passive Perception 11

Languages

understands Common but can't speak

Actions

Multiattack. The Noxenthar makes two Siphoning Talon attacks.

Siphoning Talon. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) slashing damage plus 7 (2d6) cold damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or its Strength score is reduced by 1d4. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature reduced to 0 Strength by this effect is paralyzed until it succeeds on a saving throw.

Fingers of the Hollow. Ranged Spell-like (Recharge 5-6). The Noxenthar extends several spidery filaments of shadow toward a point it can see within 30 feet. Each creature in a 15-foot line must make a DC 13 Constitution saving throw. On a failed save, a creature takes 21 (6d6) cold damage and is restrained as shadow filaments coil about it; on a success, it takes half damage and is not restrained. A restrained creature can use an action to make a Strength or Dexterity check (its choice) against the Noxenthar's save DC, ending the restraint on a success.

Lore

Noxenthar are not born but called. The ritual to bind one is old and austere: a priest carves an aperture of obsidian, murmurs the Name of Unlight, and offers a handful of frozen breath and a grave's hush. In return the Noxenthar becomes guardian, tied to the shrine or vault until its charges are fulfilled or until sunlight bleaches its bindings. Temples of the funerary cult known as the Keepers of Quiet still use them in remote crypts, and several crypt-robbers' broadsides preserve warnings about the ‘silence that eats hands.’ Scholars such as Master Veldin of Idris have argued Noxenthar are fragments of a colder plane — a bruise of night that learned intent from ritual. They haunt places where shadow is plentiful: vault corridors, dim catacombs, candlelit mausolea. Legends tell of a Noxenthar turned mad when its ward was desecrated; it abandoned its post to wander cities, slipping into the shadows of alleyways and preying on unsuspecting sentries. Priests who bind them carefully mark the tombstone; the unmarked places are the ones thieves come to regret.

Appearance

A Noxenthar appears as a roughly humanoid silhouette of matte black that seems to be made of smoke condensed into oil. Its edges ripple like fabric in a draft, but the center is thick and velvety as night. Where talons form, the darkness sharpens into finger-like icicles: translucent black-blue claws that steam cold breath. Its 'face' is a field of thinner shadow with no features except two pinpricks of darker void where eyes might be; these eye-like voids suck in light slightly, leaving nearby surfaces rimed with frost. Around its torso and shoulders dark filaments coil and slip into cracks or the gap between plate and skin, as if the creature can flatten and flood narrow seams. Scale reference: when standing beside a human, it is about the same height but appears maddeningly thin and capable of flattening to the width of a dagger. Textures should show dense crosshatched black for core areas, lighter hatching for drifting edges, and stippled white highlights to suggest frosted cold on edges.

Made with the free LoreKeeper Monster Generator · D&D 5e-compatible stat block · Free to use at your table · Licence

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