Medium
Undead
CR 8
Neutral Evil
Mirevein
Pierbound Apparition
She waits on the rotting boards of the pier with cold, patient eyes and a wedding dress stringing like seaweed; fishermen tell of a pale woman who sings at moonrise, coaxing the living too close to the edge. The Mirevein is not a mindless ghost but a cunning predator of hope—she lures lovers and the lonely, wraps them in a wet, clinging veil of fingers and saltwater, and drags them below with a composition of grief and violence that leaves no wake.
Armour
16
natural armor
Hit points
153
18d8+72
Speed
30ft
30 ft., swim 30 ft.
Challenge
8
3,900 XP
STR
18
+4
DEX
14
+2
CON
18
+4
INT
12
+1
WIS
14
+2
CHA
18
+4
Saving throws
DEX +5
Skills
Stealth +7, Perception +6
Resistances
cold; bludgeoning, piercing, and slashing from nonmagical attacks
Damage immunities
poison
Condition immunities
poisoned, exhaustion
Senses
darkvision 60 ft., passive Perception 16
Languages
understands Common but can't speak
Multiattack. The Mirevein makes two Grasping Veil attacks.
Grasping Veil. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d8+4) necrotic damage. If the target is Large or smaller, the Mirevein can attempt to grapple it as a bonus effect; the target must succeed on a DC 15 Strength (Athletics) or Dexterity (Acrobatics) contest (attacker's choice) or be grappled. A creature grappled by the Mirevein is pulled up to 10 feet toward the Mirevein and is considered submerged in spectral brine for the Mirevein's other effects.
Luring Wail (Recharge 5-6). The Mirevein releases a haunting, watery keening in a 30-foot cone. Each creature in that area must make a DC 15 Wisdom saving throw. On a failed save, a creature takes 22 (4d10) psychic damage, is frightened of the Mirevein for 1 minute, and uses its movement to approach the Mirevein by the safest available route (it remains frightened and compelled to move). A frightened creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. On a success, a creature takes half damage and isn't frightened.
Drowning Embrace (1/Turn while Grappling). As long as the Mirevein has a creature grappled with Grasping Veil, she can force that creature to make a DC 15 Constitution saving throw at the end of each of the Mirevein's turns. On a failure, the creature takes 18 (4d8) necrotic damage and gains one level of exhaustion as brine fills its lungs; on a success the creature takes half damage and doesn't gain exhaustion. If the creature reaches 3 levels of exhaustion this way, it falls unconscious and begins to drown automatically.
Tideward Pull. When a creature the Mirevein can see within 15 feet ends its turn within 5 feet of her, she can use her reaction to attempt to pull it 10 feet closer. The target must succeed on a DC 15 Strength saving throw or be moved 10 feet toward the Mirevein and fall prone.
The Mirevein is a drowned bride whose death was witnessed by a handful of coastal villages and few surviving sailors. Some stories claim she was betrayed by a ship's captain who stole her dowry and left her on the pier; other tales suggest she leapt to spare a lover from scandal. Whatever the truth, the grief of her end soured into a hunger that twisted her into an undead thing. Her haunt is tied to the pier where her life ended, and the sea that took her works as both cradle and conduit for her powers. Local shrines and superstitious piers bear offerings—coins hammered into the wood, a token ribbon, a small carved boat—to mask a pier from her attention. The scholarly society of the Black Keel (a group of maritime antiquarians) has chronicled sightings and preserved a tattered veil they say once belonged to the Mirevein; their lecturer, Master Halvor Drees, maintains that the creature can be bound with salt and the naming of her true family, though none in recent memory have succeeded. Coastal watchmen whisper of a cult called the Somber Anchors who try to harvest her grief for necromantic rites, but her tie to living sorrow resists being so conveniently harnessed.
A gaunt, human-sized female figure in a waterlogged wedding gown that clings in layers like kelp. Her hair is long and dark, streaked with algae and barnacle-like growths, plastered across a face whose skin has the translucent pallor of shallow grave silt. The dress's lace has turned into filigreed seaweed and rusted ringlets of metal; one sleeve is gone, revealing an arm where bone shows through slick, fleshless fingers that end in blackened, driftwood nails. Her eyes are glassy and pale, rimmed with salt like dried tears. The hem of her dress is fringed with small shells and fishing hooks. When she moves, a thin mist of brine and drifting feathers-like tissue hangs in the air; behind her, the planks of a pier are often slick with darkened patches of seaweed and a faint, circular discoloration where she has stood for years.
Made with the free LoreKeeper Monster Generator · D&D 5e-compatible stat block · Free to use at your table · Licence
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