Medium
Undead
CR 6
Neutral Evil
Morbicant
Jarred Plague Wight
Morbicant drifts through ruined hospitals and quarantined alleys like a walking morgue exhibit: a gaunt, bandaged figure in a beaked mask whose satchel clinks with glass. It collects the last exhalations of the dying into delicate jars, and when it uncorks them the air curdles with a rancid, whispering fog that steals breath and memory. Survivors speak of hearing a faint, rasping lullaby whenever Morbicant is near—an imitation of the last breaths it has stolen.
Armour
15
stiffened linen and tarnished beak mask (natural armor)
Hit points
110
13d8+52
Speed
30ft
Challenge
6
2,300 XP
STR
16
+3
DEX
14
+2
CON
18
+4
INT
12
+1
WIS
13
+1
CHA
14
+2
Saving throws
DEX +5, CON +7
Skills
Stealth +5, Medicine +6
Resistances
poison; bludgeoning, piercing, and slashing from nonmagical attacks
Damage immunities
necrotic
Condition immunities
poisoned
Senses
darkvision 60 ft., passive Perception 11
Languages
understands Common but can't speak
Multiattack. Morbicant makes two attacks: one Scythe and one Jab with a preserved jar, or two Scythe attacks.
Scythe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage and 7 (2d6) necrotic damage. A humanoid slain by this necrotic damage rises as a weak, coughing revenant under Morbicant's command at dawn unless its body receives a proper rites burial.
Hollow Jar (ranged). Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 9 (2d8) bludgeoning (jar shatters) and the target must succeed on a DC 15 Constitution saving throw or gain one level of exhaustion as their lungs briefly seize and part of their breath is siphoned into a phantom jar (see Breathbound, below). On a success, the target takes half the exhaustion effect (no level gained).
Breathless Cloud (Recharge 5-6). Morbicant uncorks one of its stored jars and releases its contents in a 15-foot cone. Each creature in that area must make a DC 15 Constitution saving throw. On a failed save, a creature takes 21 (6d6) poison damage, is poisoned for 1 minute, and has its current and remembered speech muddled (it can't cast spells with verbal components and has disadvantage on Intelligence and Wisdom checks related to memory). On a successful save, the creature takes half damage and isn't poisoned. Once used, the jar is empty.
Breathbound (Passive). Morbicant can hold up to 3 jars of collected breath. When it reduces a creature to 0 hit points with Scythe necrotic damage or a Hollow Jar causes exhaustion, Morbicant may capture a portion of that victim's breath into a jar (if it has an empty jar slot). Each captured breath can be examined by an arcana or medicine check (DC 15) to glean a short memory or a whispered secret (DM's discretion). These jars are prized by cultists and scholars.
Morbicant is a corrupted wight spawned where ritual and pestilence met in desperate hospitals. Folklore says it was once a pioneer of quarantine rites, a healer who learned ritual means to trap contagions' essences in glass. In time the ritual cursed the practitioner, binding its soul to the jars it made; it now stalks places of death to collect breaths and knowledge, trading mortal life for the echoing memories trapped in its glassware. These creatures favor abandoned infirmaries, plague pits, and the lower levels of cities where the dead were hurriedly buried. Monastic orders such as the Grey Fold found in the city of Hesturn keep ledgers of Morbicant attacks; a treatise by scholar Jorin Hallis, 'On Bottled Evils', argues that the wight's jars hold fragments of identity and can be used as vile reagents for forbidden rites. The Silent Cartographers, a guild of scavengers, sometimes seek Morbicant to barter for rarer bottles—if they can take them without inhaling what is inside.
Morbicant stands roughly 6 feet tall, its posture bent as if cradling invisible weight. Its clothing is a patchwork of yellowed linen bandages and a moth-eaten leather coat, stitched with dark thread. A birdlike beak mask of tarnished metal hides a sunken, hairless face; the eye-holes glow faintly with sickly phosphorescence. Across its chest hangs a bandolier and satchel filled with glass vials and jars of varying shapes—clear, smoky, some with remnants of breath condensed as iridescent mist. Thin, blackened fingers end in cracked nails; the forearms show exposed rib-like striations of bone through torn flesh. Scabbed surgical tools (forceps, a hooked scalpel) hang from its belt, each stained and crusted. Overall texture: damp linen, greasy leather, chalky bone, and glossy glass that occasionally fogs as the contents shift.
Made with the free LoreKeeper Monster Generator · D&D 5e-compatible stat block · Free to use at your table · Licence
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