Neroth Umbralist

Medium

Undead

CR 8

Lawful Evil

Neroth Umbralist

Shadowfell Zealot

A tall, robed figure whose edges bleed into darkness, the Neroth Umbralist strides from a rent between worlds with single-minded fury: to slaughter and remold living bodies into obedient shades. It fights with a cruel, hooked blade that seems to drink the light around it and with words that tear at the soul; foes felled by its scythe sometimes rise later as husks of shadow, stalking the Umbralist's enemies without will. In battle it favors relentless assaults and a creeping aura that chills and disorients, turning skirmishes into a slow, suffocating surrender to night.

Stat block

Armour

16

natural armor

Hit points

144

17d8+68

Speed

30ft

Challenge

8

3,900 XP

STR

18

+4

DEX

14

+2

CON

18

+4

INT

12

+1

WIS

14

+2

CHA

16

+3

Saving throws

CON +7, CHA +6

Skills

Stealth +5, Intimidation +6

Resistances

cold, necrotic, bludgeoning, piercing, and slashing from nonmagical attacks

Damage immunities

poison

Condition immunities

charmed, exhaustion, poisoned

Senses

darkvision 60 ft., passive Perception 12

Languages

Common, Umbral

Actions

Multiattack. The Neroth Umbralist makes two Umbral Scythe attacks.

Umbral Scythe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 22 (2d8+4 slashing plus 2d8 necrotic) damage.

Shadow Bind (Recharge 5-6). The Umbralist utters a guttural litany and points. Each creature of its choice in a 30-foot cone must succeed on a DC 14 Wisdom saving throw or be restrained as shadow coils around them for 1 minute. A restrained creature can repeat the save at the end of each of its turns, ending the effect on a success. If a creature is reduced to 0 hit points while restrained by Shadow Bind, its body becomes a Shadow Husk: at the start of the Umbralist's next turn the husk rises as a Shadow Thrall under the Umbralist's control (use the Shadow Thrall stat block; thrall persists for 24 hours or until destroyed).

Umbral Command (1/Day). The Umbralist issues a short, hypnotic command. Up to three Shadow Thralls it controls within 120 feet immediately move and take the Dash, Disengage, or Attack action as the Umbralist desires.

Reactions

Shadow Slip. When the Neroth Umbralist is hit by a melee attack, it can use its reaction to halve the damage and teleport up to 20 feet to an unoccupied space it can see that is in dim light or darkness.

Lore

Neroth Umbralists are zealots born of the Shadowfell's more devout cults — priests who pledged their flesh to the Umbral Covenant in exchange for power to remake life into shadow. Legends say they are dispatched through narrow, blood-black rifts to the Material Plane when the Shadowfell seeks to expand, arriving with rites in tow to convert villages, hunters, and even beasts into servile nightspawn. Their conversion is not merely necromantic: it is an ideological contagion, a ritual that strips purpose and replaces it with a single cold command. Encounters with Neroth Umbralists are chronicled in the journals of Master Jorren Vile of the Veilwrights, who once tracked a trio of them across the broken marshes of Fen Grath. The Veilwrights call the zealots "hollowsingers," and the Order of the Black Lanterns hunts them when they appear near contested borders. Neroth cells often lair in ruined churches, drowned farmlands, or beneath hillforts where shadow-stained altars can anchor their rites; they fear bright, sanctified flame and the disruptive rites recorded in the codex of the Veilwrights, but they zealously avoid direct challenge, preferring to corrode a region through stealth and conversion.

Appearance

A Neroth Umbralist stands roughly 6 to 6.5 feet tall, swathed in layered, tattered robes that seem woven from smoke and old night. Where skin shows — at wrists, throat, and face — it is ashen and withered, marked with fine black sigils that pulse faintly when it speaks the rites. Its head is hooded but not empty: two coals of shadow burn where eyes should be, reflecting no light. The zealot's primary weapon is an umbral scythe — a curved blade like hammered iron, its inner edge fissured with a seam of living black that drinks highlights; the haft is bound with strips of dark cloth and bone. When it walks, the hem of its robes doesn't always meet the ground — the lower portion seems to lag, as if trailing in another plane. Scale: drawn next to a human figure, the Umbralist's robes fall to the ankles and its scythe is about as tall as a short spear. Textures should emphasize coarse woven cloth, cracked bone, and soft, ill-defined shadow edges that blur into the paper.

Made with the free LoreKeeper Monster Generator · D&D 5e-compatible stat block · Free to use at your table · Licence

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