The Iron Lobster Knot

Village

Rowdy

Modest prices

The Iron Lobster Knot

the harbor hearth where nets meet anvils

Low beams blackened with smoke and salt, benches scarred by rope burns, and a stove that smells of clove and seared fish greet you. The room is loud: fishermen swap exaggerated tides, a brawler sings off-key sea shanties, and children dart between legs for spare crusts. Light slants in through round, porthole-style windows, picking out gleaming tankards and a mural of a hammered lobster on the back wall. Near the bar, a rack of drying nets and a small anvil by a curtained doorway remind you that this is as much a smithy and gear-stop as it is a tavern.

Over the door

A rust-streaked iron silhouette of a lobster bound in a thick sailor's knot, hung from a salt-crusted chain; the metal rings softly when wind or voices hit it, and someone—long ago—hammered a tiny rune into the claw.

The keeper

Bromund Kegbeard

Dwarf

Manner

Gruff but warm: he runs a tight ship—rows are broken up fast, tabs are kept closer—and he rewards loyalty with the best catch and a place at the hearth. He argues loudly with customers and then buys rounds to smooth things over.

Quirk

Bromund polishes the same brass mug obsessively while telling tales, changing the polish pattern depending on whether he likes the listener.

Stats

Use the Guildmaster or Veteran stat block; AC 17 (studded leather overdressed with an apron), wields a stout hammer behind the bar; carries a hidden hand crossbow in the keg rack.
House special

Knotbreaker

5 sp

A bracing mix of dark rum, lemon peel, and a secret bitter made from kelp ash; it warms the bones and loosens tongues—drinkers gain advantage on Persuasion checks to recall or tell sea-stories for the next hour, but suffer disadvantage on Stealth checks for 10 minutes from the loud hiccup it provokes.

Prices

Modest (5e lifestyle: about 1 gp a day)

The menu
Food
Hammered Lobster Stew
3 sp
Kelp-smoked Mackerel on toasted barley
3 sp
Seafarer's Cabbage and Salt Pork
3 sp
Bromund's Iron Pies (meat and anchovy)
3 sp
Drink
Common Ale
4 cp
House Grog (rum and spice)
4 cp
Salted Cider
4 cp
Hot Spiced Tea (nonalcoholic)
4 cp
Rooms
Common mat (bunked)
5 sp
Private room (single)
5 sp
Locked storeroom (day-use for crews)
5 sp
Staff

Mollen Two-Toes · barmaid

Fast with a mug and faster with gossip; she knows which crew is sober and which are lying.

Rurik Ironhand · cook

A broad-shouldered ex-sailor who seasons everything with a pinch of smoked kelp and a remembered cursed tide story.

Regulars

Lysa Hookwell

A hard-eyed netmender who wants divers for a midnight salvage at the Black Keel and judges character by the smell of salt on your coat.

Old Brant the Bell

Retired harbor-master who keeps a ledger of lost cargoes and likes trading tips for warm stew and a soft ear.

Tib the Short

A lively gambler with quick hands who thinks he can beat any local at dice and is forever owing— or being owed—strange favors.

Rumours
  1. 1

    Lysa Hookwell swears the Black Keel wreck east of Gull's Point holds a brass bell stamped with the Crest of Tarrow; she wants divers at low tide and will share the bell for the right cut.

  2. 2

    Old Brant mentions a string of missing cargo manifests and says a new crew captain named Mirek Stone has been bribing harbor clerks to hide ship routes near Crow's Buoy.

  3. 3

    Tib the Short boasts a dice game run from a lopped mast off the village pier where winners get a map fragment leading to a sealed sea-cave under Beacon Rock.

Look out for
A small anvil against the wall where patrons can pay a few coins to repair hooks or spikes (gives advantage on survival checks to mend nets after paying 1 sp).A netted alcove with a locked chest where crews leave shared loot—Bromund enforces a ledger system and can be bribed to alter entries.

Made with the free LoreKeeper Tavern Generator · Free to use at your table · Licence

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