Three-Note Kettle

Village

Festive

Modest prices

Three-Note Kettle

the inn where every night ends in a song

Lantern light spills through latticed windows onto packed benches and a floor scuffed by dancing boots. The air is warm with steam, butter, and roasting herbs; a circle of villagers, merchants and traveling players cluster around a small raised platform where someone always plays. Laughter and the clatter of tankards weave with an ever-present, soft three-note refrain that seems to come from the hearth itself. When you step inside, a server slides past with a tray of peppery stew while a child tugs at your sleeve, begging you to join the next tune.

Over the door

A weather-darkened iron pot hangs from a twisted beam; three punched holes form a musical staff and a single note; soot-blackened and humming faintly when the wind blows, no lettering

The keeper

Marta Fenwick

Human

Manner

Marta runs the inn like a conductor: brisk, warm, and intolerant of dull evenings. She treats newcomers like old friends if they hum along, and measures favors in dances and debts in stories.

Quirk

She taps the pot-sign three times before handing over the bill and sometimes hums an extra hidden note to test patrons.

Stats

Use the Commoner stat block; she keeps a sap behind the bar and knows Performance and Persuasion (+3)
House special

Kettle's Three

5 sp

A warm spiced punch brewed with cider, clove, and a splash of local brandy; it leaves a faint ringing in the ears for an hour that makes music sound richer and grants advantage on Performance checks to sing or play once while the ringing lasts.

Prices

Modest (5e lifestyle: about 1 gp a day)

The menu
Food
Pepperberry Stew with crusted rye
3 sp
Spiced pork pie and pickled roots
3 sp
Braised lentils with garlic flatbread
3 sp
Platter of smoked river trout and onions
3 sp
Drink
Village ale (tankard)
4 cp
Honey-apple cider (mug)
4 cp
Herb-tinged spring tea (cup)
4 cp
Ginger fizz (sweet tonic)
4 cp
Rooms
Common loft bunk (shared)
5 sp
Private room (tiny, with a washbasin)
5 sp
Murmur chamber (quiet room above the kitchen)
5 sp
Staff

Tobin Brill · barmaid

Quick with a mug and quicker with a grin; she knows everyone's favorite tale and knows when to shut a table up.

Hank 'Half-Notes' Gorren · cook

A burly man who seasons stew with ale and story—he insists every pot needs a hum while it simmers.

Daz · stablehand

A lanky youth who returns lost items from the yard in the morning—except one, a small carved flute he swears he never found.

Regulars

Bessin Mire

An elderly fiddler who plays the first three notes every night and is oddly protective of Marta's hurdy-gurdy rumor.

Mayor Gethun Vell

The village mayor who drops in during festival season, scouting support for a harvest pageant and always asking about the orchard.

Rook the Miller

A gossip with flour on his coat who claims his mill once saw a lantern-lit procession disappear into the orchard at dawn.

Rumours
  1. 1

    A buried reliquary in the orchard east of the village once guided the harvest procession; an old map fragment was sold to a traveling porter named Kerran last winter.

  2. 2

    Bessin Mire stopped a noble's hunting party from seizing a carved wooden box near the mill; she says whoever holds the box can 'call the orchard to sing.'

  3. 3

    At dawn three years ago a lantern-lit procession entered the orchard and vanished; Rook the Miller keeps a dust-smudged lantern he says was left at the orchard gate.

Look out for
A raised performance platform with a hanging bell that hums three notes; anyone who performs and matches the hum is given a 'favor token' for a small discount or a free bed if the inn is empty.The hearth hides a trapdoor with a reinforced, rune-marked lid; Marta opens it only for trusted friends or a proper bargain.

Made with the free LoreKeeper Tavern Generator · Free to use at your table · Licence

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