Bargain in Ashes

Planar

Dangerous

Poor prices

Bargain in Ashes

the truce-house on the ash-strewn front

The doorway opens into a long, low hall carved into a slab of scorched rock that still exhales faint heat. Smoke hangs in slow eddies, lit by braziers of blue flame; conversations stop and resume like the shifting of ranks, because the room is split by an invisible line where treaties are honored. Soldiers and emissaries from opposite sides sit at the same tables, elbows almost touching, trading rations and threats in measured tones. Metal clinks, distant screams from the battlefield carry like wind, and the smell of charred meat and metal-sweet blood mixes with the bitter tang of ash-flavored ale. Every patron watches the doorway as if expecting a knife, an envoy, or a herald — and the barkeep watches them all more closely than any of them watch one another.

Over the door

A scorched iron gong hangs over the door, rim cracked and blackened; a singed banner beneath it reads only a single word in Infernal and Celestial script — 'BARGAIN' — letters half-melted.

The keeper

Mert Corbin

Tiefling

Manner

Mert runs the house by strict balances: time, coin, and who owes whom what favor. He is brusque with newcomers but unfailingly even-handed, quickly settling disputes with an iron stare and a ledger.

Quirk

Mert reflexively taps three short knocks on the bar whenever someone mentions a truce or promise.

Stats

Use the Spy stat block; AC 12 (leather), wields a dagger hidden in his sleeve and keeps the Bell of Parley locked under the bar.
House special

Truce-toll Brew

4 cp

A bitter ale mixed with powdered bellmetal that leaves a ringing aftertaste; drinking calms tempers for an hour (advantage on Wisdom saves to resist hostility), though repeated use causes headaches.

Prices

Poor (5e lifestyle: about 2 sp a day)

The menu
Food
Charred stew with root shards
6 cp
Salted ashflat bread
6 cp
Braised ironbeef skewer
6 cp
Spiced ember-gnarled turnips
6 cp
Drink
Infernal Ale
4 cp
Charred Mead
4 cp
Cold Well Water
4 cp
Rooms
Shared cot (upper shelf)
1 sp
Shared cot (lower bunk)
1 sp
Staff

Hest forgebrow · bouncer

A scarred half-orc who patrols the invisible line and will break fingers on either side with equal calm.

Nim the lad · barmaid

A quick-footed human who serves drinks to both camps and slides messages tucked beneath tankards for the right price.

Regulars

Captain Ysric Dovedane

A battle-hardened seraphin courier who buys silence with stories and wants the Bell of Parley to free a trapped squad.

Qhuth the Red Bargainer

A crimson-skinned mercenary who keeps ledgers of souls and seeks a lost map that points to the Scorched Rift.

Old Ina

A crusty, one-eyed scavenger who trades battlefield relics and mutters she buried something important 'under the western cairn.'

Rumours
  1. 1

    General Varun of the Sundered Legion is assembling a small party to seize the Bell of Parley; he'll meet at the western cairn by moonrise.

  2. 2

    A tear in the field called the Scorched Rift has begun to spew specters; Old Ina claims a map hidden in a pile of ash marks the safest crossing.

  3. 3

    Master-forger Lirrek owes Qhuth a favor and might have forged a key that will open a buried reliquary beneath the Truce Furnace ruins.

Look out for
An invisible painted line down the center of the hall; stepping across with weapons drawn is grounds for immediate expulsion.A soot-blackened ledger behind the bar records debts, oaths, and bought truces; entries sometimes glow when a new pact is forged.

Made with the free LoreKeeper Tavern Generator · Free to use at your table · Licence

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