Tanglevine

Small

Plant

CR 1/2

Unaligned

Tanglevine

Mischievous Entangler

A low, creeping plant with curious, dextrous tendrils, the Tanglevine delights in small, humiliating sabotage: it slithers along pathways and thresholds to knot the laces of hurried travelers. When it finds shoes, it will wind itself about them in near-invisible loops, binding feet together and tripping the careless. In combat it lashes with whip-like tendrils, seeking to immobilize ankles and hamstring foes rather than to crush them.

Stat block

Armour

14

natural armor

Hit points

52

8d6+24

Speed

20ft

20 ft., climb 30 ft.

Challenge

1/2

100 XP

STR

14

+2

DEX

14

+2

CON

16

+3

INT

6

-2

WIS

12

+1

CHA

7

-2

Saving throws

DEX +4

Skills

Stealth +4

Senses

darkvision 60 ft., passive Perception 11

Languages

understands Common but can't speak

Actions

Multiattack. The Tanglevine makes two Tendril attacks.

Tendril. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d6+2) bludgeoning damage. If the target is wearing shoes, boots, or otherwise has laces, the Tanglevine attempts to knot them: the target must succeed on a DC 12 Dexterity saving throw or have its movement speed halved and suffer disadvantage on Dexterity checks and saving throws that involve moving for 1 minute. Affected creatures can use an action to make a DC 10 Dexterity (Sleight of Hand) or Strength (Athletics) check to free their footwear; success ends the effect early.

Entangling Burst (Recharge 5-6). The Tanglevine releases a scatter of sticky rootlets in a 10-foot radius centered on itself. Each creature in that area must succeed on a DC 12 Strength saving throw or be restrained at the feet (their speed becomes 0 and they have disadvantage on Dexterity saving throws) until the end of their next turn while the rootlets cling. A creature can use an action to succeed on a DC 11 Strength check to free its feet early.

Lore

Tanglevines are common in hedgerows, ruined courtyards, and the shadowed perimeters of gardens where human traffic is frequent. Folklore among rural post riders holds that a single Tanglevine is enough to slow a messenger and cause a first-class letter to arrive days late. Botanists note that the plant seems to have evolved alongside human settlements, exploiting footwear as a niche for anchoring itself and dispersing seed pods hidden in tied shoelaces. The Royal Herbarium of Gossin recorded the first formal study of Tanglevines by scholar Vennor Cask, who tracked a colony that had learned to slither through a village's gutter system. Local hunters of pests form small patrols—known as the Knotwardens—to cut back swathes of Tanglevine where roads and town gates meet. A few itinerant circles of hedge-mages cultivate tanglevines for use in traps and stagecraft; the plants are prized for nonlethal immobilization and petty pranks when handled by those who understand their temperament.

Appearance

A Tanglevine grows as a low mat of dark, glossy leaves (each 1–2 inches long) from which multiple wiry stems extend like the fingers of an idle hand. Each stem is thin as a pencil, banded with subtle nodes, and ends in a coiling tendril that resembles braided cord. The tendrils are smooth and slightly sticky; fine webbing of fibrous rootlets can adhere to leather and cloth. Seed pods—small, oblong capsules that look like dried peas—hide in the leaf axils. When crawling they keep most of their mass low to the ground, presenting only the slender tendrils to the legs of passersby. Scale: a Tanglevine is about knee-high to a halfling, its tendrils reaching as far as 10 feet when fully extended along a doorway or doorway frame.

Made with the free LoreKeeper Monster Generator · D&D 5e-compatible stat block · Free to use at your table · Licence

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