Medium
Monstrosity
CR 7
Neutral Evil
Grimbleth
Basement Gaoler
A Grimbleth is a cramped, sinister presence that turns the familiar underside of a house into a hunting ground: it waits in the chill dark beneath floorboards, learning the rhythms of a household before slipping up to drag victims back down into the cold. It is as maddeningly domestic as it is predatory—fingers stained with soot, a voice that imitates pipes and dripping water, and the uncanny habit of rearranging a cellar’s bins to better trap the living.
Armour
17
natural armor
Hit points
135
18d8+54
Speed
30ft
30 ft., climb 20 ft.
Challenge
7
2,900 XP
STR
16
+3
DEX
14
+2
CON
16
+3
INT
12
+1
WIS
14
+2
CHA
10
+0
Saving throws
DEX +6, CON +6
Skills
Stealth +7, Perception +5
Senses
darkvision 60 ft., passive Perception 15
Languages
understands Common but can't speak
Multiattack. The Grimbleth makes two Hook attacks or uses Trap Snare and one Hook attack.
Hook. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) slashing damage, and the target must succeed on a DC 14 Strength saving throw or be pulled 10 feet toward the Grimbleth and knocked prone.
Trap Snare (Recharge 5-6). Ranged Weapon Attack: +6 to hit, range 15/30 ft., one target. Hit: 10 (2d6+3) piercing damage, and the target is restrained by spectral ties of old rope for 1 minute. The restrained target can repeat the DC 14 Strength check at the end of each of its turns, ending the effect on itself on a success. A Grimbleth can use a bonus action to pull a restrained creature up to 15 feet closer.
Basement Cackle (1/Day). The Grimbleth utters a warped, imitative whisper. Each creature of the Grimbleth's choice within 30 feet that can hear it and isn't in bright light must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. While frightened this way, a creature is compelled to move away from doors and towards enclosed spaces.
Slippery Absence. When a creature misses the Grimbleth with a melee attack, the Grimbleth can immediately move up to half its speed without provoking opportunity attacks.
Grimbleths are said to be born where human craft and neglect meet: the junction of a ruined foundation, a broken hearth, or a house built atop an older, forgotten crypt. Folktales claim they are the stubborn remnants of household curses or the crystallized malice of a long-suppressed grievance, but field scholars remain divided. The Housewrights' Lantern, an urban guild that manages ancient dwellings, keeps terse records of Grimbleth infestations and trains 'cellarbound' crews to seal entrances when a pattern appears. Most Grimbleths stake out one house at a time, sometimes for years. They keep meticulous corner caches of small stolen items—buttons, coins, children's toys—using them as bait or currency with other cellar creatures. Scholar Nurek of the Archive of Hearths once wrote that a Grimbleth will not cross running water and rarely enters churches; instead it clings to the architecture of domestic life and is terrified of sunlight and large open spaces. When confronted, Grimbleths often try to bargain, mimicking a loved one's voice to draw victims alone into the dark.
A Grimbleth stands roughly human height but with a hunched, compressed torso that makes it seem too long for its ribs. Its skin is pallid-gray and papery, like damp cardboard stretched over thin frames; fine, blackened veins web the forearms. The hands are long-limbed with tapered, calloused fingers tipped in blunted keratin 'hooks' rather than true nails. Its face is small, almost childlike, with an expressive mouth that can form perfect imitations of a whispered name; eyes are pinprick black orbs sunk deep under a keratin brow ridge. Patches of grime and soot cling to the joints, and it often wears scraps of cloth—stolen smocks, a bent lantern frame—tangled around its waist. When it moves it makes soft clanks, as if small metal implements are wrapped against its bones.
Made with the free LoreKeeper Monster Generator · D&D 5e-compatible stat block · Free to use at your table · Licence
More Monstrosities
Throkesh
A coil of many scaled necks and lamp-like eyes, the Throkesh slithers from shadowy grottoes and answers threats with belching embers and snapping maws. Its multiple heads move with independent…
Calcant Mireling
A low, hunched form that looks at first like an errant cairn, the Calcant Mireling explodes into motion when a careless traveler crosses its field. It moves with a stuttering, insectile gait…
Ygralith
A hulking, spectral feline whose ribs ripple with a hunger for memory and sound, the Ygralith moves with impossible silence and an appetite that unmans sages as readily as it rends muscle. Wherever…
Thoracifer Lupus
A hulking, lupine hunter with a second, leering maw set in its chest, the Thoracifer Lupus moves with a terrible, loping purpose: the outer mouth tears and rends, while the chest-mouth bites and…
Bellshade
Bellshades masquerade as weathered tavern signs: crooked boards hung by rusted chains, their painted logos faded to charm patrons. When someone reaches to read the hours, the plank flexes and yawns…
Marrusk
The Marrusk is a lean, eel-like ambusher that haunts tidal flats and kelp-choked coves. It waits just beneath ankle-deep surf, its mottled hide rippling with seaweed and sand, then lashes out with…
