Bellshade

Small

Monstrosity

CR 1

neutral evil

Bellshade

Tavern Sign Mimic

Bellshades masquerade as weathered tavern signs: crooked boards hung by rusted chains, their painted logos faded to charm patrons. When someone reaches to read the hours, the plank flexes and yawns, revealing rows of teeth and a bulbous, sticky maw. They are memorable for the way their ordinary, benign presence in a bustling street becomes a sudden, intimate danger — an ambush that eats trust and coin alike.

Stat block

Armour

14

natural armor

Hit points

52

8d6+24

Speed

15ft

Challenge

1

200 XP

STR

16

+3

DEX

12

+1

CON

16

+3

INT

10

+0

WIS

12

+1

CHA

8

-1

Saving throws

DEX +3

Skills

Stealth +3

Senses

darkvision 60 ft., passive Perception 11

Languages

understands Common but can't speak

Actions

Multiattack. The Bellshade makes two Claw attacks.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d6+3) slashing damage.

Impersonal Post. While disguised as a sign, the Bellshade grants advantage on Wisdom (Perception) checks made by passersby who glance at it to read hours or logos (the mimic's mimicry is convincingly mundane). If a creature makes direct physical contact with the sign (touching, grabbing, or attempting to detach it), the Bellshade can use its reaction to attempt to Adhesive Grapple the creature.

Adhesive Grapple (reaction). Triggered when a creature touches or attempts to move the sign. The target must succeed on a DC 13 Strength saving throw or become grappled (escape DC 13) as sticky saliva and flesh clamp onto hands or arms. While grappled this way, the target is restrained from pulling the sign loose. The Bellshade can attempt to bite the grappled target on its turn with its Claw attacks.

Lore

Bellshades are a peculiar offshoot of the mimic family that has adapted to urban life. Rather than posing as chests or doors, they take the forms of carved inn and tavern signs, learning the shape and slogan of a locale well enough to fool passing patrons. They often attach themselves to the busiest thoroughfares, favors or curses of fortune-tellers aside, and feed on the small scraps and spilled ale that gather beneath tavern eaves. A hung bellshade will rarely move during the day, conserving energy and learning patterns; at night it slips down to scavenge or to drag an intoxicated patron into a dark alley. Scholars at the Collegium of Oddities in Varrinfell has chronicled a century of bellshade raids, and the guild of lamplighters known as the Crossbolt Company keeps lists of taverns believed to host one. A famous case involved the Yellow Lantern of Hobmead, where a bellshade learned to mimic the innkeeper's hand-painted pig and, over months, lured several prospective thieves into its maw. Superstitious innkeepers now nail extra boards or place wards beneath their signs; others commission the Signwrights' Circle to craft enchanted supports that a bellshade cannot adhere to easily.

Appearance

From the street, a bellshade reads like an ordinary inn sign: a roughly rectangular plank of oak or elm, hand-painted with a crest or pictogram, and pierced at the top by two wrought-iron hooks and chain. Up close, the wood's grain sometimes appears wrong — subtly fleshy — and the painted eye of the emblem glints wetly. When it animates, the painted image peels back like stretched skin, revealing a puckered, glistening mouth ringed with peg-like teeth and a tongue that flicks and secretes adhesive saliva. Small nubs along the sign's underside can flex into short, stumpy limbs, allowing it to shuffle while dragging the chains. Scale: roughly 3–4 feet across, about the height of a human torso when hanging; texture: cracked paint, wet sheen inside the maw, iron rust on chains, warped wooden edges.

Made with the free LoreKeeper Monster Generator · D&D 5e-compatible stat block · Free to use at your table · Licence

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