Zulgrin Wroth

Large

Fiend

CR 6

Chaotic Evil

Zulgrin Wroth

Infernal Dire Boar

A hulking, brimstone-scented boar with hide like scorched leather, eyes that glow molten red, and tusks rimed in blackened iron — the Zulgrin Wroth charges like a living battering ram, trampling and goring with brutal, fiend-touched force. Wherever it walks, grass smolders and small creatures flee; when enraged it exhales a gout of hellfire that chars armor and spirit alike, leaving survivors with burns and a rumor of whispering infernal voices in their dreams.

Stat block

Armour

15

natural armor

Hit points

114

12d10+48

Speed

40ft

Challenge

6

2,300 XP

STR

16

+3

DEX

14

+2

CON

18

+4

INT

6

-2

WIS

12

+1

CHA

8

-1

Saving throws

CON +7

Skills

Perception +5, Stealth +5

Resistances

fire

Senses

darkvision 60 ft., passive Perception 15

Languages

understands Infernal but can't speak

Actions

Multiattack. The Zulgrin Wroth makes two attacks: one with its Gore and one with its Stomp.

Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 19 (3d10+3) piercing damage.

Stomp. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8+3) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Fiendish Charge (Recharge 5-6). If the Zulgrin Wroth moves at least 20 feet straight toward a target and then hits it with its Gore attack on the same turn, the Gore attack deals an extra 9 (2d8) fire damage as hellish embers lick the wound.

Lore

Zulgrin Wroth are the warped descendants of wild boars touched by infernal bargains made in desperate villages or at blood-drenched crossroads. A ritual or cursed oath can twist a single boar into a Zulgrin, its body swelling, its mind sharpening into cunning malice and a taste for the living. Hunters and warbands sometimes ride them, but the beasts answer most strongly to those who carry actual brimstone-tied fetishes or the scent of blood and sin. These creatures favor broken, charred clearings at the edges of swamps and blasted moorland where corrupted springs steam and insects glow faintly in the fog. Local lore in places such as the ruined hold of Kor'Mel and the salt-black fen of Soronmar speaks of packs of Wroths driven by a lead sow or boar that returns annually to the place of its first corruption. The scholar Magister Edrin Hessel of the Ashbind Archive cataloged a dozen encounters, noting the beast's strange appetite for old iron and the way it sometimes drags its trophies to a pyre-like midden. Hunters who call themselves the Wayward Hound-Keepers claim to use iron-bound hounds to track Zulgrin, though they whisper the beasts sometimes turn on their own trackers when moonlight makes their eyes blaze.

Appearance

An artist should show a boar of massive proportions—roughly the size of a human-beside doorway, shoulder height near a tall human's chest and bulked like a war pig. Its hide is cracked and pitted, like heat-riven leather and cooled obsidian, with coarse bristles that stand on end and spark faintly at the tips. Eyes are small but extremely bright, a molten red orb in each socket. Tusks curve outward and upward, stained black along the edges as if forged and quenched in blood; the bases are wrapped with scorched ligatures or infernal iron studs. Hooves are split and clawlike, with wicked ridges; each strike throws up hot embers. Breath should be conveyed as a faint smoky haze with tiny flickers of flame. Small scorch marks on nearby stones, half-melted iron rings hooked into the skin, and tufts of singed fur emphasize the fiendish origin. The expression is less animal and more furious intelligence—snarling, with flared nostrils wreathed in steam.

Made with the free LoreKeeper Monster Generator · D&D 5e-compatible stat block · Free to use at your table · Licence

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