Small
Fiend
CR 1/8
Chaotic Evil
Zerthul
Abyssal Emberling
A twitching knot of heat and malice, Zerthul is a small, flying demon whose wet, fleshy wings drip ember-slick ichor as it skitters through the air. Its pupils are pinpricks of red intelligence that flare when it scents flame, and it delights in toying with tinder and kindling in the mortal world before vanishing in a gout of sparks. Zerthul is more mischievous than monstrous — though its pranks can burn a hair, a tent, or a caravan — and it often marks its misdeeds with a crescent of singed ash in the morning.
Armour
13
natural armor
Hit points
14
3d6+3
Speed
20ft
20 ft., fly 40 ft.
Challenge
1/8
25 XP
STR
6
-2
DEX
14
+2
CON
12
+1
INT
10
+0
WIS
11
+0
CHA
12
+1
Saving throws
DEX +4
Skills
Stealth +4
Resistances
fire
Senses
darkvision 60 ft., passive Perception 10
Languages
Abyssal, understands Common but can't speak it
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4+2) slashing damage and the target catches faint sparks (no mechanical effect) that can ignite flammable unattended objects in contact with the target.
Flame Bolt. Ranged Weapon Attack: +4 to hit, range 60 ft., one target. Hit: 5 (1d6+2) fire damage.
Zerthul are born in shallow rivulets of brimstone where lesser pit-forges bubble; they are not summoned so much as coaxed into existence by careless fire-magic and desperate bargains. Folklore says a flare of anger from a fire-witch pooled into a small, thinking thing that learned to mimic speech and the pleasures of heat. In the Abyss they are scorned as nuisances, but on the Material Plane they can cause devastating campfires and ruin delicate rituals. Travelers tell of the Ashward Circle, a band of hedge-mages and charcoal-workers who keep handwritten registries of small demonic encounters. Their records describe Zerthul as solitary, preferring to haunt hearths and forges rather than the bloodier haunts of greater fiends. They feed on stray embers and the scent of fear, lairing in chimneys, coal-pits, and ruined braziers. Scholars such as Master Renvik of Nightford have argued Zerthul are useful barometers of infernal influence — where Zerthul appears, greater demonic attention often follows.
Zerthul is roughly the size of a large housecat (about 2–3 feet long from snout to tail). Its skin is a mottled mix of scorched umber and raw, flesh-pink tissue; veins of cooled slag crisscross its flanks. The wings are thin, membranous, and fleshy like the inside of a mouth, veined with glowing ember-lines that pulse when it exerts itself. Its eyes are beadlike and blood-red, set in a narrow face framed by a row of tiny, broken horns. A short, whip-like tail ends in a puckered, ember-smoke vent. Its limbs end in grasping hands and footpads with tiny, blackened claws that leave smudges of ash on anything it touches. Steam and tiny sparks sometimes leak from the seams where its wings attach.
Made with the free LoreKeeper Monster Generator · D&D 5e-compatible stat block · Free to use at your table · Licence
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