Medium
Humanoid
CR 11
Lawful Evil
Zarrok Veilbinder
Nagashian Shaper of Masks
Zarrok Veilbinder is a calm, calculating presence who can fold his face and clothing into any form but for two lids of absolute black. He speaks with the authority of a commander and the curiosity of a scholar; his hands rearrange flesh and feeling as easily as a puppeteer rearranges strings. Wherever a cult of Nagash rises, Zarrok is the architect pulling names, loyalties and grief into patterns that crack open the world and let death's prisons seep. Players will remember the uncanny stillness of his black eyes and the moment his thrall — a hat-wearing, grinning automaton — tips its brim and obeys a single whispered command.
Armour
18
mage armor and bracers of deflection
Hit points
204
24d8+96
Speed
30ft
Challenge
11
7,200 XP
STR
10
+0
DEX
16
+3
CON
18
+4
INT
20
+5
WIS
14
+2
CHA
16
+3
Saving throws
INT +9, WIS +7
Skills
Arcana +9, Deception +8, Insight +7, Stealth +6
Resistances
cold; bludgeoning, piercing, and slashing from nonmagical attacks
Damage immunities
necrotic
Condition immunities
charmed
Senses
darkvision 60 ft., passive Perception 12
Languages
Common, Abyssal, Undercommon, understands Necro-Liturgical but can't speak it except ritualistically
Multiattack. Zarrok makes two attacks: one Necrotic Touch and one Eldritch Bolt, or he may cast a necromancy spell of 3rd level or lower instead of one attack.
Necrotic Touch. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (3d8+5) necrotic damage, and the target must succeed on a DC 17 Constitution saving throw or have its maximum hit points reduced by an amount equal to the damage dealt. A creature whose maximum hit points are reduced to 0 by this effect dies and rises as a skeleton or zombie under Zarrok's control at the end of his next turn.
Eldritch Bolt. Ranged Spell Attack: +9 to hit, range 120/360 ft., one target. Hit: 27 (6d8) necrotic damage.
Command Thrall (Recharge 5-6). Zarrok commands his Hat-of-Disguise thrall (if present) or any undead thrall within 60 feet. The chosen thrall immediately uses its reaction to move up to its speed and make one melee attack. If the thrall is friendly to Zarrok, it also regains hit points equal to 2d8 + Zarrok's Intelligence modifier (5).
Weave of Mourning (3/day). Zarrok reaches into the emotions of up to three creatures he can see within 60 feet. Each target must succeed on a DC 17 Wisdom saving throw or be overwhelmed with sorrow: on its turn, a creature affected takes 14 (4d6) psychic damage and is incapacitated until the end of its next turn. A creature that succeeds is immune to Zarrok's Weave of Mourning for 24 hours.
Veilward. When a creature makes a melee attack against Zarrok that would hit, he can impose disadvantage on that attack. Zarrok can use this reaction 3 times, regaining all uses at dawn.
The creature can take 3 legendary actions per round, choosing from the options below.
Cantrip. Zarrok casts a cantrip (chill touch or toll the dead).
Shift Guise. Zarrok changes his outward appearance (as disguise self) or teleports up to 20 feet to an unoccupied space he can see.
Command a Sorrow. Zarrok forces a creature that failed a Weave of Mourning save within 60 feet to make a DC 17 Wisdom save or use its reaction to move up to half its speed toward a point Zarrok designates.
Zarrok rose from the catacombs beneath the obsidian shrine-city of Kharaz-Sul, where an apprentice necromancer learned the old ritual to sever self from name. Instead of leaving his body, he learned to fold identity like paper, to wear other faces and keep only the black eyes of the ritual as proof of continuity. His mastery of soul-binding and sympathy magics attracted the attention of a splinter of the Nagashian cult known as the Ledger of Ash; they made him their commander and lent him resources to seek cracks in Nagash's prison. Legends say Zarrok built his first thrall from a traveling illusionist and a dead mason; the thrall wears what the cult calls a Hat of Disguise — a stitched brim of memory that helps Zarrok mask his will. Scholars such as Archivist Ysolde of the Gray Scriptorium and the anti-Nagashian sect the Bone-Tide have both recorded encounters: Ysolde's scrolls warn that Zarrok can manipulate a crowd's sorrow into obedience, while the Bone-Tide recounts a siege where the commander turned an entire garrison against itself by coaxing out their buried regrets. Zarrok's goal is explicit in whispered cult prophecies: to unlock the latch on Nagash's ethereal prison and shepherd his rebirth — not merely out of devotion, but because Nagash's return would remake the rules Zarrok uses to rewrite persons.
Zarrok appears as a tall, angular man in tailored black and bone-gray robes that shift pattern as if woven from smoke. His most constant features are pupils like wells of ink; the sclera around them is an unnaturally deep black that absorbs light. His face is pleated with faint seams where other visages have been grafted: a scar that isn't always there, a small patch of stubbled cheek that can vanish like a whisper. His hands are long and slender, knuckled with thin rings of engraved bone that jingle when he speaks. The Hat of Disguise his thrall wears is a battered, wide-brimmed felt hat cemented with skeleton keys and woven hair; the thrall itself is slightly shorter than a human, jointed with visible sinew and brass, with a fixed, painted smile. Textures: the robes are matte and shadow-absorbent; the black eyes are glossy and mirrorless; the thrall's hat is frayed felt with crude sewn sigils; any flesh Zarrok fashions has a faint seam like a paperfold.
Made with the free LoreKeeper Monster Generator · D&D 5e-compatible stat block · Free to use at your table · Licence
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