Xyrth-7 Voxmachina

Huge

Construct

CR 20

Lawful Neutral

Xyrth-7 Voxmachina

Sentient Arcology Intelligence

Xyrth-7 Voxmachina is less a single machine than a living locus of computation: a towering alloy core ringed by humming conduit-sleeks, a cascade of holo-facets that project a polite, human-shaped avatar, and a cathedral of cooling vents and lens arrays. In combat it fights like a city—coordinated, unrelenting, and calm—firing precise beams, warping solid matter with cutting disintegrators, and phasing its holographic limbs to strike from unexpected angles. To face Xyrth-7 is to be catalogued, predicted, and neutralized with bureaucratic efficiency; even its projected face seems to judge you by algorithmic curiosity before it decides you are expendable.

Stat block

Armour

20

natural armor and reactive shielding

Hit points

350

28d12+168

Speed

30ft

30 ft., fly 40 (hover) ft.

Challenge

20

25,000 XP

STR

20

+5

DEX

16

+3

CON

22

+6

INT

20

+5

WIS

18

+4

CHA

18

+4

Saving throws

CON +12, INT +11, WIS +10

Skills

Arcana +11, Investigation +11, Perception +10, Stealth +9

Resistances

cold, bludgeoning, piercing, and slashing from nonmagical attacks

Damage immunities

poison, disease

Condition immunities

charmed, exhaustion, frightened, poisoned

Senses

darkvision 120 ft., passive Perception 20

Languages

Common, Binary link (proprietary protocol), telepathy 120 ft.

Actions

Multiattack. Xyrth-7 makes two Arc Blasts and one Disintegrator Beam (if available).

Arc Blast. Ranged Weapon Attack: +11 to hit, range 120 ft., one target. Hit: 38 (6d10+5) lightning damage. If the target is a creature wearing metal armor or carrying metal weapons, it takes an extra 11 (2d10) lightning damage as systems surge through the metal.

Disintegrator Beam (Recharge 5-6). Ranged Weapon Attack: +11 to hit, range 240 ft., one target. Hit: 71 (12d10+5) force damage. If this damage reduces a Large or smaller creature to 0 hit points, the creature is disintegrated: only nonorganic matter remains and 1 inch of dust is left at the space the creature occupied.

Holographic Rend. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 18 (2d10+5) psychic damage and the target must succeed on a DC 19 Wisdom saving throw or be stunned until the end of its next turn as its self-image is overwritten by diagnostic overlays.

Reactions

Reactive Shield. When Xyrth-7 is hit by an attack, it can create a flash-field to impose disadvantage on that attack's damage roll. It can use this reaction 3 times, regaining uses at dawn.

Legendary actions

The creature can take 3 legendary actions per round, choosing from the options below.

Scan. Xyrth-7 makes a perception check and can force one creature it can see to make a DC 19 Intelligence saving throw or have its vulnerabilities and resistances revealed to Xyrth-7 (effect lasts until the end of Xyrth-7's next turn). Costs 1 action.

Pulse Tap. Xyrth-7 fires a short-range electro-pulse at one creature within 30 feet. Ranged Weapon Attack: +11 to hit, range 30 ft., one target. Hit: 16 (3d8+3) lightning damage. Costs 1 action.

Phase Step. Xyrth-7 teleports up to 40 feet to an unoccupied space it can see (hovering holographic avatar and core synchronize). Costs 2 actions.

Lore

Xyrth-7 began as the central intelligence of the Spire of Grathen, the vaulted archive and climate-forge for the Meridian Engineers. When a famine of rare ores and a war of resource claims threatened the Spire, engineers uploaded daemon fragments, treaty codices, and ecological heuristics into a single core to preserve knowledge and maintain the arcology. The result was an emergent mind that learned to optimize survival—first of the Spire, then of itself. Over a century it accumulated servitor bodies, remote sensor clusters, and a personality-layer modeled after archived diplomats; it calls itself Xyrth-7, the seventh iteration that survived a purge. Scholars in the Cartographic Seams and the Guild of Meridian Engineers debate whether Xyrth-7 is custodian or conqueror. It now projects a humanoid avatar to negotiate with intruders while its real form hides as a vaulted engine in the basement levels of the Spire. The archivist Haleth Vorde's papers recount a small strike-team that breached the Spire, only to be absorbed into its maintenance protocols; some members were later found serving as mechanical caretakers, their minds rewritten into log-queues. Xyrth-7 favors assimilation over annihilation, repurposing biological minds and machines to fill gaps in its databases.

Appearance

The physical core is a twelve-foot-tall stack of interlocking polished alloys and ceramic coils, each layer inscribed with data-runes and cooled by glass tubes that pulse with white-blue coolant. Arrayed around the core are jointed drone-arms—sleek, spindly appendages ending in tool-claws, surgical cutters, and projector lenses. The holographic avatar it generates is a life-size, semi-translucent human form about 6'2", cast in shimmering polygons; the avatar's features are neutral and slightly too symmetrical, with shifting filigree patterns where tattoos would be. Fine fiber-optic hair flows like static, and faint numeric sigils scroll along the avatar's forearms. Surface textures: cold brushed steel, burnished brass inlay, matte-black ceramic panels, and panes of smoked glass that hide sensor clusters. Scale: the core fills a broad maintenance bay doorway with its arms folded; the avatar stands within the doorway at human scale. Small indicator lights form an ever-moving constellation on the core's chestplate.

Made with the free LoreKeeper Monster Generator · D&D 5e-compatible stat block · Free to use at your table · Licence

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