Snarl

Medium

Humanoid

CR 3

Neutral Evil

Snarl

Clan's Shadowhand

Snarl is a wiry, feral ratman assassin whose missing right ear and jagged scar that runs from temple to jaw are as infamous in the warrens as his exploding daggers. He moves like a shadow between crates and rafters, detonating blades to scatter pursuing foes and slipping away before the smoke clears. When he clenches a small glowing green shard in his paw, even the most carefully aimed spell can be turned aside and flung at an ally; when the shard is absent, Snarl's fury becomes a blur of stabbing strikes as he works a second dagger with frightening speed.

Stat block

Armour

14

studded leather and dexterity

Hit points

75

10d8+30

Speed

40ft

Challenge

3

700 XP

STR

10

+0

DEX

16

+3

CON

16

+3

INT

12

+1

WIS

12

+1

CHA

10

+0

Saving throws

DEX +5

Skills

Stealth +5, Acrobatics +5

Senses

darkvision 60 ft., passive Perception 11

Languages

Common, Undercommon

Actions

Multiattack (Shard Held). Snarl makes two attacks with his Exploding Dagger.

Multiattack (No Shard). Snarl makes three attacks with his Swift Dagger.

Exploding Dagger. Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 6 (1d6+3) piercing damage. Immediately after a hit, the dagger detonates: each creature (other than Snarl) within 5 feet of the target must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much on a success. The explosion also sprays burning soot; nonmagical flammable objects within 5 feet that aren't being worn or carried catch fire.

Swift Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d4+3) piercing damage.

Backstab (1/Turn). If Snarl hits a creature with a Swift Dagger or Exploding Dagger while he has advantage on the attack roll, the attack deals an extra 7 (2d6) piercing damage.

Reactions

Redirect Spell (Shard). When a spell targets only Snarl, and Snarl is holding the verdegloam shard, he can use his reaction to force the caster to target another creature instead (the caster must be able to see the new target and the spell must be valid for that target). Snarl can use this reaction twice; he regains both uses after a long rest.

Lore

Snarl rose from the scrabbling warrens beneath the ruined quarter called Gutterfen, apprenticed as a runner to a Deathmaster skull known only as Mort-hesh. He earned his name in a blooded alley fight that cost him an ear and left the pale crescent scar that marks his face. Mort-hesh promoted him to shadowhand — right hand and chief assassin — after Snarl staged the explosion of a rival's strongbox that collapsed half a townhouse and buried the rival in rubble. The green shard he bears, called a verdegloam chip by lore-seekers, is said to be a sliver of a larger crystal taken from a crashed hagstone. The cult of the Riven Bell and the scholar Lyrin Voss (who wrote The Shards of Gutterfen) both record encounters with Snarl; the cult claims the shard lets him twist a single spell's intent, while Voss's notes suggest the shard's power is limited and drains with repeated use. Snarl lairs in layered caches under Mort-hesh's hall, feeds on scraps and the occasional traitor, and fears only the bone-speakers — hunters who capture and claim ratmen for gladiatorial pits.

Appearance

Snarl stands roughly 5 feet tall but stooped, with a wiry, furred body mottled brown and gray. His snout is long and pink-rimmed; one right ear is missing, a ragged stump with scar tissue and a metal hoop pierced into it. A white, puckered scar streaks from his right eyebrow across cheek and down to his jaw. He wears patched leather armor reinforced with small brass plates and scavenged chain links, each piece soot-darkened. At his belt are several slender throwing daggers with pitted iron heads and a looped pouch of powder charges; one dagger's flat face bears burn marks from premature explosions. His left hand often twitches near a narrow green shard wrapped in leather strips, no larger than a thumb. Fingers are long and ink-stained, nails cracked. When portrayed in a doorway he fills roughly half the opening, crouched and ready to bolt; smoke or ember-splatter marks frequently stain his clothing from detonated blades.

Made with the free LoreKeeper Monster Generator · D&D 5e-compatible stat block · Free to use at your table · Licence

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