Pyric Mote-swarm

Medium

Monstrosity

CR 4

neutral

Pyric Mote-swarm

Pulsing Luminous Swarm

A drifting cloud of incandescent insects that breathes light like a living lantern. The swarm's glow pulses in a hypnotic rhythm; when the light flares, shadows snap away and faces are revealed in harsh detail, and when it fades the world plunges into an uncanny dimness that swallows sound. The alternation of illumination and blackout scrambles tactics and senses, making simple maneuvers disorienting and ambushes terrifying.

Stat block

Armour

14

natural armor

Hit points

75

10d8+30

Speed

30ft

30 ft., hover 30 ft.

Challenge

4

1,100 XP

STR

8

-1

DEX

16

+3

CON

16

+3

INT

6

-2

WIS

12

+1

CHA

14

+2

Saving throws

DEX +5

Skills

Stealth +5

Resistances

bludgeoning, piercing, and slashing from nonmagical attacks

Condition immunities

charmed

Senses

darkvision 60 ft., passive Perception 13

Languages

understands Common but can't speak

Actions

Multiattack. The Pyric Mote-swarm makes two Light Lash attacks.

Light Lash. Ranged Weapon Attack: +4 to hit, range 60 ft., one target. Hit: 10 (3d6) radiant damage.

Rhythmic Glow (Recharge 5-6). The swarm begins a visible pulse. On its turn when it uses this ability, the swarm sets a rhythmic cycle within a 30-foot radius centered on itself. At the start of each creature's turn while the cycle is active, the area alternates between Illumination and Dimming (beginning with Illumination on the turn the ability is used). Illumination: creatures in the area are bathed in harsh light; hostile creatures have disadvantage on Stealth checks and creatures making Wisdom (Perception) checks relying on sight have advantage. Dimming: the area is lightly obscured for sighted creatures, granting disadvantage on Wisdom (Perception) checks relying on sight and granting creatures in the area advantage on Dexterity (Stealth) checks. Creatures that start their turn in the area when the glow changes (from Illumination to Dimming or vice versa) must succeed on a DC 12 Wisdom saving throw or be dazzled until the start of their next turn. A creature that leaves the area is no longer affected by subsequent pulses. The cycle lasts for 6 rounds or until the swarm loses all HP, whichever comes first.

Reactions

Flicker Shift. When a creature makes a melee attack against the swarm and misses, the swarm moves up to 15 feet without provoking opportunity attacks as it momentarily folds into darkness.

Lore

Old peat-maps mark the breeding hollows of the Pyric Mote-swarms in the low fens east of Galarun, though many cartographers leave those marks crossed out with warnings. Folktales say the first motes hatched in the embers of a burned willow grove, where a ritual lantern was destroyed; from that cursed light the insects learned to keep a heartbeat of flame. Fisher-priests once used tame motes to guide night nets, but most who tried to domesticate them found their harvests ruined by the swarm's unpredictable pulses. Scholars of bioluminescence, like Hestil Varun of the Alchemical Archive at Morden's Hold, argue the motes are neither purely beast nor fae but a hybrid phenomenon—biological insects symbiotically fused to ephemeral light-spirits. The Lanternwrights of Karth have long studied (and sometimes black-market traded) motes, though the guild forbids selling swarms that have developed the 'rhythm'—a synchronous pulse that seems to carry a primitive communal intelligence. Hunters report the motes prefer damp, reedy places and avoid open wind-swept highlands; they cluster near old lantern ruins and willow skeletons, and are rumored to guard drowned treasures by plunging would-be plunderers into alternating sight and shadow until they drown or flee.

Appearance

A mass roughly the size of a wagon wheel when at rest, made up of thousands of tiny beetle-like insects each the size of a thumbnail. Each insect's abdomen holds a tiny biolume—an opalescent organ that can flare white-gold or die to near invisibility. From a distance the swarm appears as a swirling mist of light, edges rippling like heat shimmer; up close you can make out the pocked wing-cases, jointed legs, and the faint thread-like antennae of individual motes. When the swarm pulses, concentric bands of brighter light race through it like a heartbeat. An artist should show layering: dense center where bodies overlap, thinner trailing tendrils, individual tiny glowing abdomens, and the occasional silhouette of a human compared to the swarm (the swarm roughly reaches shoulder height on a human when coalesced). Textures: glossy chitin, gauzy wing blur, and a soft corona of glow that bleeds into the air around them.

Made with the free LoreKeeper Monster Generator · D&D 5e-compatible stat block · Free to use at your table · Licence

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