Piptember

Tiny

Plant

CR 1/8

Chaotic Evil

Piptember

Demonic Seedling

No taller than a boot and crowned with a smoking, candle-like stem, a Piptember looks innocent until it rolls. In a flash it tucks, tumbles through undergrowth and hurls itself into a cluster of victims; a bright flare along its stem is the last thing most see before a spray of blistering seeds and shrapnel scatters the air. The field hums with the whisper of stems and the quick, malicious rustle of many tiny pumpkins plotting to become a single, fiery trap.

Stat block

Armour

13

natural armor

Hit points

4

1d4+1

Speed

20ft

Challenge

1/8

25 XP

STR

6

-2

DEX

14

+2

CON

12

+1

INT

3

-4

WIS

8

-1

CHA

6

-2

Saving throws

DEX +4

Skills

Stealth +4

Senses

passive Perception 9

Languages

understands Common but can't speak

Actions

Rolling Rush. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+1) bludgeoning damage. If the Piptember hits, it plants itself against the target and its stem begins to flare; at the end of the Piptember's next turn it automatically detonates (see Detonate) unless extinguished or removed (a creature can use an action to try to snuff the stem with a successful DC 10 Dexterity check).

Detonate (Recharge 5-6). The Piptember's stem bursts into a cone of fire and splintered rind. Each creature within 5 feet of it must make a DC 12 Dexterity saving throw, taking 5 (2d4) fire damage on a failed save, or half as much damage on a successful one. The Piptember is destroyed by this explosion.

Lore

Piptembers are the warped fruit of cornfields touched by demonic seepage or sacrificial runes. Folk tales claim a single ill-placed offering can spawn a clutch of them overnight. They are not true vermin of the soil but a blasphemous offshoot—part plant, part fiendish impulse—that spreads through seed-cake and blasted pumpkin pulp. Farmers who discover one are told to burn their pumpkins and salt the earth; left to propagate, a Piptember nest can make an entire acre unusable for a season. Scholars of herbomancy such as Magister Olreth of the Threshring Institute have observed that Piptembers favor the margins between fertile corn and ruin: hedgerows, field drains, and old sacrifice groves. The Harvest Wardens keep a grim ledger of outbreaks and will hire traveling parties to sweep fields before full ripening. Legends say the cult of the Hollow Sheaf once used Piptembers as living landmines to protect their sanctum, seeding a maze of innocuous gourds that would ruin pursuers with a single, coordinated burst.

Appearance

A Piptember is the size of a child's fist to a small apple, roughly spherical but often slightly lopsided. Its rind is mottled tobacco-orange with veins of dark umber that seem to pulse faintly when alarmed. Atop each sits a short, charred stem that smolders with a tiny, stubborn ember; the ember flares when the creature prepares to detonate. A ring of tiny, root-like tendrils wraps the underside and functions as legs for rolling—these are coarse, fibrous, and stained with black sap. The rind is dimpled with seed-hollows that sometimes crack and show pale, toothlike seeds. When clustered, they resemble a bowl of jack-o'-lanterns gone wrong, each with a tiny, malicious leer formed by fissures and sap-streaks.

Made with the free LoreKeeper Monster Generator · D&D 5e-compatible stat block · Free to use at your table · Licence

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