Medium
Undead
CR 13
Lawful Evil
Kharvok Mourn
Undying Marshal
A hulking, armor-clad revenant whose presence bends the discipline of battle into something uncanny. Kharvok Mourn is remembered in ancient canticles as 'the Lion' for the way his zeal and ferocity led entire armies into doomless order; now he stalks battlefields as an unbowed general, issuing impossible commands and inspiring spectral soldiers that answer with the precision of a living regiment. Facing him is like facing a siege engine of will — he does not merely fight, he reorganizes the flow of combat, turning allies into formations and enemies into collateral.
Armour
18
plate and spectral ward
Hit points
238
28d8+112
Speed
30ft
Challenge
13
10,000 XP
STR
18
+4
DEX
14
+2
CON
18
+4
INT
16
+3
WIS
14
+2
CHA
18
+4
Saving throws
STR +9, CON +9, WIS +7
Skills
Athletics +9, Intimidation +9, History +8
Resistances
necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Damage immunities
poison
Condition immunities
charmed, exhausted, poisoned
Senses
darkvision 60 ft., passive Perception 12
Languages
understands Common and the old command-tongue of Harnel but can't speak
Multiattack. The marshal makes three melee attacks, two with his Lionblade and one with his Shield Bash.
Lionblade. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (1d8+8) slashing damage, or 13 (1d10+8) slashing damage if used with two hands, and the target must succeed on a DC 17 Strength saving throw or be knocked prone.
Shield Bash. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d6+6) bludgeoning damage. On a hit the target must succeed on a DC 17 Strength saving throw or have its speed reduced by 10 feet until the end of its next turn and take 9 (2d8) psychic damage as Kharvok's orders echo in its mind.
Lion's Roar (Recharge 5-6). Kharvok releases a booming command. Each creature of Kharvok's choice within 60 feet that can hear him must make a DC 17 Wisdom saving throw. On a failed save a creature is frightened for 1 minute and takes 27 (6d8) psychic damage; on a successful save it takes half as much damage and is not frightened. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Marching Standard (Costs 2 Actions). Kharvok plants his tattered standard. Until the end of his next turn, friendly constructs and undead within 30 feet gain advantage on saving throws, have resistance to bludgeoning, piercing, and slashing damage, and move as if under the effect of the calm emotions spell for purpose of obeying Kharvok's directives. Enemies that start their turn within the banner's area must succeed on a DC 17 Wisdom saving throw or have disadvantage on attack rolls until the start of their next turn.
Tactical Parry. Kharvok adds 3 to his AC against one melee attack that would hit him. To do so he must see the attacker and be wielding his shield.
The creature can take 3 legendary actions per round, choosing from the options below.
Commanding Strike. Kharvok directs a nearby undead or willing soldier (within 30 feet). That creature immediately uses its reaction to make one weapon attack.
Marching Step. Kharvok moves up to half his speed without provoking opportunity attacks.
Rally (Costs 2 Actions). Kharvok shouts a terse order. Up to two creatures of his choice that can hear him within 30 feet regain 14 (4d6) hit points and gain advantage on their next attack roll.
Kharvok Mourn was once the iron-willed marshal of the kingdom of Harnel, famed for turning chaotic levies into disciplined phalanxes and for his brutal but effective logistics. His epithet, 'the Lion', came from a braided pennon showing a roaring lion and from his habit of personally leading charges when victory hinged on courage. After Harnel fell in the Frostbinding Wars, Kharvok refused burial; his officers swore his commands echoed from the earth for decades. The mourning rites were incomplete, and where his spear fell the dead rose to follow him. Now, Kharvok is a revenant commander bound to ruined camps, battlefield cairns, and the old war roads. He is drawn to places where tides of conflict still turn — border marches, abandoned fortresses, and battle-scarred passes. Scholars of the Veiled Archive, notably Master-Archivist Ilen Redmark, have traced outbreaks of Kharvok's followers to mutinous warbands who found his old standards. The Iron Conclave, a mercenary order that once served him, still carries whispered rumors that Kharvok appears before campaigns to 'inspect' new captains; those who fail his spectral muster find their troops unravel into deserters or animated corpses.
Kharvok stands taller than most men, wrapped in blackened full plate scored by countless blades and rimed with frost and old blood. His helm is a snarling visage reminiscent of a lion — not a smooth mask but an assembly of battered faulds and welded mail shaped into a jackal-like mane of metal plates. Where flesh should show there is pale, stretched skin and blue-black veins; one eye socket holds a dull ember of orange light, the other yawns empty, veined with frost. His standard is a tattered banner nailed to a broken pike, its lion motif half-rotted but still visible. Chains and trophy rings of bronze hang across his chest; gauntleted hands are wrapped with leather straps and scarred by years of grip. Small, spectral sigils swirl in the air around his sword-arm when he gives command — thin, ribbonlike motes of ash and iron that drift like insects.
Made with the free LoreKeeper Monster Generator · D&D 5e-compatible stat block · Free to use at your table · Licence
More Undead
Ghulmir the Vigil
Ghulmir the Vigil is an immense, hulking mass of rotting flesh and sinew bound together by necromantic will. Where its body bulges and shifts, pouches of old treasure, rusted chain bits and coin…
Tollriven Bell
A towering bell formed of corroded metal and a web of stitched bone, the Tollriven Bell hangs suspended on a chain of knotted sinew and hollow vertebrae. When it tolls, the sound is not merely heard…
Mirevein
She waits on the rotting boards of the pier with cold, patient eyes and a wedding dress stringing like seaweed; fishermen tell of a pale woman who sings at moonrise, coaxing the living too close to…
Morrgule
A Morrgule is a bloated knot of living shadow and pallid flesh, dragged from the Shadowfell and bound to mortal cultists with iron-thin chains of umbral will. It lurches with too-many-jointed limbs…
Neroth Umbralist
A tall, robed figure whose edges bleed into darkness, the Neroth Umbralist strides from a rent between worlds with single-minded fury: to slaughter and remold living bodies into obedient shades. It…
Morrowvex
Morrowvex looks like a gaunt noble draped in a moth-eaten courtier's coat stitched with runes that glow sickly green; it speaks in rasping chords that seem to tug at the edges of the mind. It…
