Kharvok Mourn

Medium

Undead

CR 13

Lawful Evil

Kharvok Mourn

Undying Marshal

A hulking, armor-clad revenant whose presence bends the discipline of battle into something uncanny. Kharvok Mourn is remembered in ancient canticles as 'the Lion' for the way his zeal and ferocity led entire armies into doomless order; now he stalks battlefields as an unbowed general, issuing impossible commands and inspiring spectral soldiers that answer with the precision of a living regiment. Facing him is like facing a siege engine of will — he does not merely fight, he reorganizes the flow of combat, turning allies into formations and enemies into collateral.

Stat block

Armour

18

plate and spectral ward

Hit points

238

28d8+112

Speed

30ft

Challenge

13

10,000 XP

STR

18

+4

DEX

14

+2

CON

18

+4

INT

16

+3

WIS

14

+2

CHA

18

+4

Saving throws

STR +9, CON +9, WIS +7

Skills

Athletics +9, Intimidation +9, History +8

Resistances

necrotic; bludgeoning, piercing, and slashing from nonmagical attacks

Damage immunities

poison

Condition immunities

charmed, exhausted, poisoned

Senses

darkvision 60 ft., passive Perception 12

Languages

understands Common and the old command-tongue of Harnel but can't speak

Actions

Multiattack. The marshal makes three melee attacks, two with his Lionblade and one with his Shield Bash.

Lionblade. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (1d8+8) slashing damage, or 13 (1d10+8) slashing damage if used with two hands, and the target must succeed on a DC 17 Strength saving throw or be knocked prone.

Shield Bash. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d6+6) bludgeoning damage. On a hit the target must succeed on a DC 17 Strength saving throw or have its speed reduced by 10 feet until the end of its next turn and take 9 (2d8) psychic damage as Kharvok's orders echo in its mind.

Lion's Roar (Recharge 5-6). Kharvok releases a booming command. Each creature of Kharvok's choice within 60 feet that can hear him must make a DC 17 Wisdom saving throw. On a failed save a creature is frightened for 1 minute and takes 27 (6d8) psychic damage; on a successful save it takes half as much damage and is not frightened. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Marching Standard (Costs 2 Actions). Kharvok plants his tattered standard. Until the end of his next turn, friendly constructs and undead within 30 feet gain advantage on saving throws, have resistance to bludgeoning, piercing, and slashing damage, and move as if under the effect of the calm emotions spell for purpose of obeying Kharvok's directives. Enemies that start their turn within the banner's area must succeed on a DC 17 Wisdom saving throw or have disadvantage on attack rolls until the start of their next turn.

Reactions

Tactical Parry. Kharvok adds 3 to his AC against one melee attack that would hit him. To do so he must see the attacker and be wielding his shield.

Legendary actions

The creature can take 3 legendary actions per round, choosing from the options below.

Commanding Strike. Kharvok directs a nearby undead or willing soldier (within 30 feet). That creature immediately uses its reaction to make one weapon attack.

Marching Step. Kharvok moves up to half his speed without provoking opportunity attacks.

Rally (Costs 2 Actions). Kharvok shouts a terse order. Up to two creatures of his choice that can hear him within 30 feet regain 14 (4d6) hit points and gain advantage on their next attack roll.

Lore

Kharvok Mourn was once the iron-willed marshal of the kingdom of Harnel, famed for turning chaotic levies into disciplined phalanxes and for his brutal but effective logistics. His epithet, 'the Lion', came from a braided pennon showing a roaring lion and from his habit of personally leading charges when victory hinged on courage. After Harnel fell in the Frostbinding Wars, Kharvok refused burial; his officers swore his commands echoed from the earth for decades. The mourning rites were incomplete, and where his spear fell the dead rose to follow him. Now, Kharvok is a revenant commander bound to ruined camps, battlefield cairns, and the old war roads. He is drawn to places where tides of conflict still turn — border marches, abandoned fortresses, and battle-scarred passes. Scholars of the Veiled Archive, notably Master-Archivist Ilen Redmark, have traced outbreaks of Kharvok's followers to mutinous warbands who found his old standards. The Iron Conclave, a mercenary order that once served him, still carries whispered rumors that Kharvok appears before campaigns to 'inspect' new captains; those who fail his spectral muster find their troops unravel into deserters or animated corpses.

Appearance

Kharvok stands taller than most men, wrapped in blackened full plate scored by countless blades and rimed with frost and old blood. His helm is a snarling visage reminiscent of a lion — not a smooth mask but an assembly of battered faulds and welded mail shaped into a jackal-like mane of metal plates. Where flesh should show there is pale, stretched skin and blue-black veins; one eye socket holds a dull ember of orange light, the other yawns empty, veined with frost. His standard is a tattered banner nailed to a broken pike, its lion motif half-rotted but still visible. Chains and trophy rings of bronze hang across his chest; gauntleted hands are wrapped with leather straps and scarred by years of grip. Small, spectral sigils swirl in the air around his sword-arm when he gives command — thin, ribbonlike motes of ash and iron that drift like insects.

Made with the free LoreKeeper Monster Generator · D&D 5e-compatible stat block · Free to use at your table · Licence

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