The Lantern of Lowtide

Port

Cosy

Modest prices

The Lantern of Lowtide

the keeper's tavern at the end of the harbour wall

You push open a low door set into the last stone of the harbour wall and the air folds into warmth and salt-scented stew. Low lamps and the green wash from the hanging lantern make the room feel like the inside of a pocket boat; benches and mismatched chairs cluster around a long, polished oak table scarred with rope burns and knife marks. The sound is soft—cups clinking, a woman humming an old shanty, the occasional laugh—while beyond the narrow windows you can see the black strip of sea and the steady wink of the light on the distant headland. Netting, brass trinkets, and an old sextant hang behind the bar; behind them, a small shelf of local maps, a battered logbook, and a single carefully wrapped parcel seem to be kept out of casual reach.

Over the door

A weathered iron ring holding a square lantern of green glass; the metal is salt-pitted but the glass is intact and faintly cloudy, no words, just a small painted curl of a wave at one corner

The keeper

Bram Hollen

Human

Manner

Bram runs the tavern with the efficient ease of someone used to solitary watches—practical, patient, and steady with a joke when needed. He welcomes honest strangers and sizes up troublemakers in a glance; he'll barter a tip for a useful story and prefers to keep disputes out on the wall where the tide can sort them.

Quirk

He polishes an odd triangular glass prism with a scrap of sailcloth every night at closing, staring into it for a count of seven before tucking it away.

Stats

Use the Veteran stat block; AC 16 (studded), armed with a knuckled oar and a hidden dagger; has knowledge of local tides and a small cache of rope and lantern oil behind the bar.
House special

Lowtide Lantern

5 sp

A hot mix of spiced ale, lemon peel and a splash of strong tea served in a pewter mug; drinking it warms you from the soles up and grants advantage on Perception checks involving sounds for 10 minutes as your ears clear to the rhythm of the water.

Prices

Modest (5e lifestyle: about 1 gp a day)

The menu
Food
Salt-cod pie with nettle greens
3 sp
Hearty beef-and-barley stew with stale sea-bread
3 sp
Smoked mussels over porridge
3 sp
Sea-kale and onion fritters with lemon curd
3 sp
Drink
Harbour ale (house)
4 cp
Ginger-sail brew (spiced ale)
4 cp
Salted cider
4 cp
Draw of boiled tea with cream
4 cp
Rooms
Small private room (sea-facing)
5 sp
Shared bunk (three beds)
5 sp
Single snug (upper loft)
5 sp
Staff

Marta Quick · barmaid

A nimble half-elf who remembers every sailor's preferred stew and can slip a message into a captain's coat without them noticing.

Old Paw · cook

A squat gnome with a perpetual beard of flour who brags about his time stoking the original lighthouse fire and makes a mean salt-cod pie.

Regulars

Captain Merek Gull

A gruff, scarred mariner who claims his ship Nightjar sank near the wall and comes to the Lantern seeking something he lost in the wreck.

Sib the Moorer

A taciturn woman who tends the harbour's moorings by day and spends evenings tracing names in Bram's logbook; she wants to know which smugglers use the wall at low tide.

Tallis Reed

A nervous mapmaker always sketching the shoreline; he wants to chart the spot where the Hollow Bell rings.

Rumours
  1. 1

    The Eastwatch Lighthouse keeper claims the Stormglass Lens was stolen three winters ago; he says whoever took it knew the exact angle of the old light.

  2. 2

    Captain Merek insists the wreck of the Nightjar carries a crate stamped with the merchant sigil of Varin Traders and that something in that crate glows when the surf is black.

  3. 3

    Moorers swear the Hollow Bell—a submerged iron bell nailed to a rock near the wall—rings at the lowest tide and calls one name in all the harbour: 'Maren'.

Look out for
A short flight of stone steps leads out onto the harbour wall; patrons will often step outside to argue or make deals while the sea hisses below.A patched logbook behind the bar records incoming ships, odd cargoes, and who paid in coin or in favors—the GM can use entries as clues or leads.

Made with the free LoreKeeper Tavern Generator · Free to use at your table · Licence

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Need a different crowd?

Describe it in a sentence. Thirty seconds later it has a keeper, a menu and a rumour worth chasing.