Sprudeln Ooze Bazaar

City

Rowdy

Modest prices

Sprudeln Ooze Bazaar

the green-doored house of bubbling favors

You push through heavy green double doors into a warm, crowded foyer. Cloak racks and a curtained counter sit to one side where two hulking bouncers take weapons and coats; a faint tang of oil and spiced rum fights through the sweetness of perfumed oils. Beyond, a round bar sits under a canopy of red curtains and rugs that hang from the ceiling like low clouds; the room is lit by lanterns in brass cages, and the noise is constant—a mash of laughter, shouted wagers, the slap of dice on wood and the occasional whoop as a performer takes the T-shaped stage. Along the walls, circular booths rim the room, some fitted with a single polished pole and others private beneath heavy drapes. The bar’s wooden surface is scarred with oaths and coin slots; behind it a spiral staircase of dark wood leads upstairs. Light from the fogged windows is streaked with movement—shadows of eager patrons and performers shifting across the glass—so that from the street it seems something alive is slipping and sliding inside.

Over the door

A weathered green wooden board hangs above the double doors; painted on it is a smudged amber jar with pale bubbles and a single curling tendril. The paint is flaking, but a brass lip glows where patrons have rubbed it for luck; no words, only the jar emblem.

The keeper

Bram Hosk

human

Manner

Bram runs the Bazaar like a tight deck of cards: cheerful when you pay, firm when you test the rules. He favors humor and quick bargains, but he'll shut down any trouble in a heartbeat and never lets debts wander for long.

Quirk

Bram taps his left index finger twice on the bar whenever he lies or dodges a question, a nervous habit he never notices.

Stats

Use the Commoner stat block; AC 11 (sturdy coat), carries a hidden sap and a locked keyring under the bar.
House special

Murre's Mottle

4 cp

A fizzy amber cocktail mixed with a trace of preserved citrus and anise; it warms the chest and makes patrons more talkative for the next hour (advantage on persuasion checks when buying gossip at the Bazaar once).

Prices

Modest (5e lifestyle: about 1 gp a day)

The menu
Food
Stewed beef and root mash
3 sp
Seasoned egg and pickled greens
3 sp
Spiced pork pie, warm
3 sp
Bean-and-barley skillet
3 sp
Drink
House ale
4 cp
Ginger-spiced cider
4 cp
Sweet fizz (non-alcoholic)
4 cp
Sour tonic (small measure)
4 cp
Rooms
Common bunk (warded alcove)
5 sp
Private room (small, curtained)
5 sp
Performance box (small chamber above stage)
5 sp
Staff

Tess Rivet · barmaid

Tess spins through the crowd with a tray and a knife smile—she remembers who stiffed the tab last month and who owes a favor.

Garn Ironjaw · bouncer

A compact half-orc who prefers talking people down with a grunt, then hauling them to the alley if talking fails.

Marlo Vant · stagehand/cook

Marlo runs the kitchens and rigs the stage machinery; he can fix a pulley or a stew with equal speed and dirty hands.

Regulars

Mags 'Two-Fists' Oren

A retired sailor turned dice hustler who knows every smuggling dock and would trade that knowledge for a private moment upstairs.

Sima Nightmark

A pale performer whose pole routines are famous for ending with a whispered secret—she's been acting jumpy since her roommate vanished.

Brother Kett

A roving former acolyte now hiding from his order; he prays quietly in the corner and keeps a ledger of people who come and go.

Rumours
  1. 1

    Sima Nightmark claims her roommate vanished through a trapdoor beneath the stage the night Murre went 'restless'; she suspects the basement drain leads to an abandoned clayworks.

  2. 2

    A smuggler called Captain Vorrel has been using the Bazaar's back stair as a drop for a shipment of bottled 'glow-foam'—Marlo was seen arguing with someone about unpaid cargo.

  3. 3

    Brother Kett says the city's Conclave sent a discreet agent named Master Rhel to inquire about arcane residues traced to a phial stolen from their vault; Bram's name came up in the Conclave's ledger.

Look out for
Policed cloakroom: patrons must hand over weapons and cloaks; items are recorded on chalk tags (roleplay or theft hook).T-shaped stage with pulley rigging: trapdoor access to the basement beneath the stage, operated from stage left by a covert latch.

Made with the free LoreKeeper Tavern Generator · Free to use at your table · Licence

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