Medium
Humanoid
CR 6
Chaotic Evil
Varyneth Kest
Deathbinder Rider
Varyneth Kest is an unsettling sight: an emaciated elven necromancer garbed in blood-dark leathers studded with bone, riding a stitched together, half-skeletal warbeast. Where Varyneth passes, the air chills and the dead stir; he sings necromantic whispers as he draws life into himself, turning battlefield carnage into a personal reservoir of health. He fights with clinical cruelty, preferring to sap foes from afar with necrotic bolts, then finishing the broken with blood magic and the explosive reanimation of corpses.
Armour
15
mage armor
Hit points
113
15d8+45
Speed
30ft
Challenge
6
2,300 XP
STR
10
+0
DEX
14
+2
CON
16
+3
INT
18
+4
WIS
12
+1
CHA
10
+0
Saving throws
INT +7, WIS +4
Skills
Arcana +7, Perception +4
Resistances
necrotic
Senses
darkvision 60 ft., passive Perception 14
Languages
understands Common and Elvish but can't speak
Multiattack. The necromancer makes two Necrotic Bolt attacks, or one Necrotic Bolt and one Dagger attack.
Necrotic Bolt. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 17 (3d8+4) necrotic damage. The target must succeed on a DC 15 CON saving throw or have disadvantage on attack rolls and ability checks until the end of its next turn.
Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+2) piercing damage.
Corpse Explosion (1/Day). The necromancer touches a corpse or recently slain body within 30 ft., causing it to explode in a 15-foot radius. Each creature in the area must make a DC 15 DEX saving throw, taking 22 (4d10) necrotic damage on a failed save, or half as much on a successful one. The corpse is utterly destroyed.
Life Drain (Recharge 5-6). The necromancer targets one creature within 30 ft. The target must make a DC 15 CON saving throw. On a failed save, it takes 11 (2d10) necrotic damage and the necromancer regains hit points equal to half the damage dealt. On a success, it takes half damage and the necromancer regains no hit points.
Directed Bite. When an allied mount or companion creature within 5 ft. hits a creature with a melee attack, Varyneth can use his reaction to grant that mount advantage on its next bite-like attack (or other natural attack that deals piercing or slashing damage) made before the end of Varyneth's next turn.
Varyneth Kest is a bastard scion of the Kestir line, expelled from his grove for experimenting on slain kin with forbidden rites. He drifted into the Ruined Marches and there learned to braid battlefield death into power, forming a compact with an itinerant cult known as the Nightbinders. The Nightbinders prize him as both a dark paragon and a liability: his experiments disclosed new ways to tear life from the living and bind it into obedient hidebeasts. Regions where battlefields have lain for generations—forgotten passes, abandoned fortresses, and marshy trenchfields—are where Varyneth hunts. He favors areas spoiled by long death, where shallow graves and old wound-sites provide ample corpses to fuel his bloodwork. Scholar Maelis Vore of the Arcanum of Greypond chronicled several encounters; Vore warns that Varyneth never wastes a corpse and that confronting him without disrupting his preparations is to furnish his next feast. The Wardens of Halbor recently erected a barrow-ward to deny him a ruined fort, but rumors say he only shifted his operations north with a new, crueler mount.
Varyneth is gaunt even for an elf, with ashen skin stretched tight over high cheekbones and hollow temple veins that faintly pulse with a sickly green light. His eyes are milky and rimmed in black soot; a vertical scar of necrotic puckering runs down his throat and is bound by strips of brass wire and sinew. He wears a long, close-fitting coat of dark leather, its seams reinforced with bleached bone and thread made from pickled sinew. Around his wrists are rings of iron and thorns scored with runes that leak faint wisps of shadow. His mount is a composite warbeast the size of a large dog to a dire wolf: ribs exposed and plated with scavenged barding, fresh and old flesh stitched together, a skulllike mask for a face, and patches of coarse black fur interspersed with pale, flayed hide. Leather straps and bone-hooks bind the creature to Varyneth at the hips; trophies (rings of finger bone, a small iron bell) clink when it moves. The overall texture should feel rough, stitched, and wetly preserved—stitches visible, metal plates scarred, and blood-dark stains at seams. Drawn at roughly human scale (showing the rider atop the mount beside a human figure) standing on a churned-battlefield strewn with broken shields and shallow graves.
Made with the free LoreKeeper Monster Generator · D&D 5e-compatible stat block · Free to use at your table · Licence
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