Vorik's Vowkeeper

Medium

Humanoid

CR 6

Lawful Neutral

Vorik's Vowkeeper

Fanatic Shieldbearer

Clad in dented plate and bearing the battered banner of a long-dead regiment, a Vowkeeper moves with single-minded devotion: it never abandons the man or woman it swore to protect. It plants itself between its charge and danger, chanting short, iron prayers that make steel ring and wounds knit. To see one in combat is to see a living bulwark — unyielding, patient, and terrifyingly willing to trade its life so its general may live.

Stat block

Armour

15

half plate and shield

Hit points

105

14d8+42

Speed

30ft

Challenge

6

2,300 XP

STR

16

+3

DEX

12

+1

CON

16

+3

INT

10

+0

WIS

16

+3

CHA

12

+1

Saving throws

WIS +6

Skills

Insight +6, Persuasion +4

Senses

darkvision 60 ft., passive Perception 13

Languages

understands Common and one military tongue but can't speak while chanting (can speak normally otherwise)

Actions

Multiattack. The Vowkeeper makes two attacks with its Mace.

Mace. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d6+5) bludgeoning damage.

Shield Bash. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d4+5) bludgeoning damage and the target must succeed on a DC 14 Strength saving throw or be knocked prone.

Spellcasting. The Vowkeeper is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The Vowkeeper has the following cleric spells prepared: Cantrips (at will): light, guidance, thaumaturgy 1st level (4 slots): bless, cure wounds, shield of faith 2nd level (3 slots): lesser restoration, spiritual weapon 3rd level (3 slots): beacon of hope, revivify 4th level (2 slots): death ward

Reactions

Oathward Interpose. When a creature the Vowkeeper can see within 5 feet is hit by an attack, the Vowkeeper can use its reaction to swap places with that creature and become the target of the attack instead. If the attack hits the Vowkeeper, it gains resistance to the damage of that attack. Once the Vowkeeper uses this reaction, it can't use it again until it finishes a short or long rest.

Lay Hands (Healing Reaction). When an ally within 5 feet drops to 0 hit points, the Vowkeeper can use its reaction to expend a spell slot to restore 1d8+Wisdom modifier hit points per level of the spell slot spent (minimum 2 HP). It can use this reaction once per short rest.

Lore

Vowkeepers lair within marching camps, buried mausoleums of fallen commanders, or the ruined command towers of sieged fortresses. They eat little, subsisting on ritual rations and the comfort of repeated prayer, and are often worshipped or feared by surviving soldiers. The Order of the Oaten Beacon once tried to recruit Vowkeepers, but most refuse orders that conflict with their original oath; an oathbroken Vowkeeper—one whose charge has been slain and replaced for selfish reasons—becomes a wandering avenger that hunts oathbreakers and opportunists alike.

Appearance

A Vowkeeper is a broad-shouldered human (or similar) in scuffed half-plate emblazoned with a single faded sigil. Their helm is crested with a small, fraying pennon that matches a larger banner they sometimes carry. The left forearm bears a permanent dark burn in the shape of a clasped hand — the mark of the Rite of Ever-Oath. Their eyes are dull but unwavering, with the faintly sickly glow of a recent healing prayer. Flesh near old wounds shows thin, pale seams where prayers knit tissue; small prayer beads are strung along their cuirass and shield rim. Overall scale: roughly human-sized, often depicted standing slightly forward of a crouched or injured officer to emphasize protective posture.

Made with the free LoreKeeper Monster Generator · D&D 5e-compatible stat block · Free to use at your table · Licence

More Humanoids

Harrowbearer Kethrik
MediumHumanoidCR 5

Harrowbearer Kethrik

Clad in battered ceremonial plate embossed with the sigil of its commander, the Harrowbearer Kethrik moves with the deliberate, terrible grace of a weapon that has learned mercy only as a tactic. It…

Lawful Neutral (driven by duty)Forged 1 Nov 2026
Marrowin Quaes
MediumHumanoidCR 5

Marrowin Quaes

Marrowin Quaes moves like a ripple across a still pool: unassuming, impeccably dressed, and always with one hand concealed beneath a voluminous sleeve. He is remembered not for how loudly he spoke…

Lawful NeutralForged 30 Oct 2026
Grahnok
MediumHumanoidCR 5

Grahnok

Grahnok is a hulking, disciplined orc veteran who moves with the calm brutality of a seasoned frontline commander. Clad in battered scale and a patched iron shield, he plants his spear like a pike…

Chaotic NeutralForged 26 Oct 2026
Hakkim Veyl
MediumHumanoidCR 8

Hakkim Veyl

Hakkim Veyl is a tall, robed sorcerer whose eyes glitter like flint behind a hurricane of white beard. He moves like someone untroubled by flesh—one moment a wizened human in a moth-eaten robe, the…

Neutral EvilForged 29 Oct 2026
Zulrath Khatib
MediumHumanoidCR 8

Zulrath Khatib

Zulrath Khatib is a robed, bearded warlock-mage who seems to wear a dozen faces like veils; he moves with the languid certainty of someone who has tried every life and found them all useful. On his…

Neutral EvilForged 29 Oct 2026
Marruk's Grin
MediumHumanoidCR 3

Marruk's Grin

A single creature-sized horror of motion and teeth, Marruk's Grin is a tightly knit warband of goblins that fights like a single thinking thing. They swarm, feint, and vanish in a puff of smoke and…

Chaotic NeutralForged 18 Oct 2026

Need a nastier one?

Describe it in a sentence. Thirty seconds later it has a stat block, a story and a face.