Medium
Humanoid
CR 4
Chaotic Evil
Maervin Kethril
Fell Binder
Maervin Kethril is an unnaturally gaunt elf with ink-dark veins that pulse whenever he draws on the life around him. He stalks battlefields and plague pits like a scavenger of souls, smiling as he turns the dead into tools and the living into wells of stolen vitality. Where he passes, crops wither and nearby corpses twitch with a newfound malice; his presence is a cold, whispering pressure that leaves survivors hollowed and superstitious.
Armour
13
light armor and bracers
Hit points
52
8d8+16
Speed
30ft
Challenge
4
1,100 XP
STR
10
+0
DEX
14
+2
CON
14
+2
INT
16
+3
WIS
12
+1
CHA
10
+0
Saving throws
INT +5, WIS +3
Skills
Arcana +5, Perception +3
Resistances
necrotic
Senses
darkvision 60 ft., passive Perception 13
Languages
Common, Elvish
Multiattack. The necromancer makes two attacks: one with his dagger and one with Necrotic Bolt (if available), or two Necrotic Bolt attacks if he chooses to forgo the dagger (spell attack uses the same attack bonus).
Necrotic Bolt. Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 16 (3d8+3) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or have disadvantage on attack rolls and ability checks until the end of its next turn.
Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.
Life Drain (Recharge 5-6). One creature within 30 ft. must make a DC 13 Constitution saving throw. On a failed save, the target takes 11 (2d10) necrotic damage and the necromancer regains half that amount as hit points. On a successful save, the target takes half damage and the necromancer regains no hit points.
Corpse Explosion (1/Day). The necromancer chooses a corpse within 30 ft.; it erupts in necrotic force in a 15-foot radius. Each creature in that area must make a DC 13 Dexterity saving throw, taking 22 (4d10) necrotic damage on a failed save, or half as much damage on a successful one. The corpse is destroyed.
Maervin Kethril was once a court scholar from the ruined sylvan hold of Rissalor, expelled for conducting experiments on grief and the mechanics of death. Obsessed with the idea that mortality is merely a leaky vessel for power, he scavenged necromantic treatises from the ash-tossed libraries of war-torn cities and apprenticed himself to exiled warlocks in the marshes of Vhal-Tir. Over decades he acquired a small retinue of animated retainers and a reputation for macabre resilience. Travelers and militias report that Maervin often works as a 'rider' over death-haunted places: leading small bands of reanimated soldiers into sieges or sending them ahead of raiding parties to soften defenders. The folk of the border settlements call him the Fell Binder. The learned mage-researcher Ilyon Merrek of the Academy at Harn keeps a battered journal of encounters, warning that Kethril has learned to weaponize both fresh blood and old bones; Merrek's notes are the primary source for most contemporary anti-necromancy rites. The Nightwatch militia of Westshore claims to have once captured one of his animated lieutenants, but the corpse exploded before interrogators could glean useful information, leaving only whispered rumors and scorched earth.
Maervin stands slender and slightly taller than an average elf, wrapped in a soot-dark travel coat embroidered with dull silver glyphs for wards and containment. His skin is pale with an ashen tint; the most striking features are black, root-like veins that web across his forearms and neck and occasionally seep a faint oily ichor. His eyes are a cloudy gray, pupils rimmed with a faint violet glow when he channels necromancy. He favors a set of fingerless leather gloves and carries a thin ritual dagger and a small satchel containing bone powders and dried sinew. Bits of dried moss and clotted earth cling to his boots — trophies taken from places he has robbed of life. For scale: render him next to a doorframe (roughly 7 ft tall) to show his lanky silhouette; animated corpses in the background should be roughly human-sized and slumped, emphasizing his control over them.
Made with the free LoreKeeper Monster Generator · D&D 5e-compatible stat block · Free to use at your table · Licence
More Humanoids
Veshmir Linebow
A Veshmir Linebow stands with the cold efficiency of a trained soldier: he is lean, hooded, and always keyed to the rhythms of battle lines and volley commands. In combat he is less a single killer…
Mogreth Cohort
A Mogreth Cohort is an unblinking, methodical engine of war: hulking in segmented cerulean cuirass, a visor of shuttered lenses, and a halberd humming with coiled filaments. It moves with the…
Vorengrim Stonehand
Vorengrim Stonehand is an embittered, scarred elf whose fury is concentrated into bone-jarring swings of a dented morningstar. He fights like a siege engine—unyielding, loud, and cruel—crushing…
Kyrash Vellin
An albino dark elf prince with eyes like hot metal and a smile that never quite reaches his face, Kyrash walks like a man who keeps tally of souls. His blade, called Thanekith, drinks the spirits of…
Vorgrin Sentrylord
Vorgrin Sentrylords are small, wiry goblin commanders who make waiting into a weapon. They prefer to hold a single choke point for days, bored and watchful, learning the rhythms of patrols and trade…
Harrowbearer Kethrik
Clad in battered ceremonial plate embossed with the sigil of its commander, the Harrowbearer Kethrik moves with the deliberate, terrible grace of a weapon that has learned mercy only as a tactic. It…
